Python Pygame实战之实现经营类游戏梦想小镇代码版

作者:木木子学python 时间:2021-08-06 19:13:23 

导语

梦想还是要有的,万一实现了呢?!今天小编就来用代码实现自己专属的城市——特大都市:梦想小镇启航。顾名思义,梦想小镇是梦想花开之地。

我是一名模拟经营类游戏的发烧友,各种农场类、医院类、铁路类的游戏玩儿了很多年。以前在电脑上玩单机版,自从有了手游,就可以随时随地玩儿了(别被老板看到,哈哈哈)。

经营类游戏有个特点就是变化少,时间长了难免觉得单调。so,朋友想看看我能不能写出这个类型的游戏,评论区问我给安排不?of course,说走就走。

今天用代码给大家打造一款梦想小镇游戏,希望大家喜欢啦

一、注意事项

1.python的字体要尽量小一点 否则视觉上会很难看,调9-11左右 而且一定一定要调Consolas字体 对于win7系统字符画显示可能有问题,因为程序使用制表符, 制表符在win7下存储占2个字符 游戏是win10设计,设计时使用1个字符的制表符做图画。 

2.千万不要Ctrl+C直接暴力停止游戏!要输入“退出”,否则存档不保存第二次进去无法加载存档,正常退出会有file.close() 暴力退出不会close 。

3.不要输错任何一个东西!该写数字的输入字符串报错,存档同样不保存!!

4.收钱最多有10分钟上限,不会一直计时,计时从建造工作点开始算起。

二、运行环境

[开发环境]: 

python 3.6 运行代码 

pycharm 2021 辅助敲代码  第三方模块 pip install 模块名 

镜像源安装 pip install -i pypi.douban.com/simple/ +模块名  +python 安装包

三、代码展示

主程序

#  特大都市  梦想小镇
import random
import time as ctime
import os

# DATA
ROAD =           {"name":"road",           "level":1,  "cost":200,     "exp":1,  "people":False, "environment":0}
SMALLHOUSE =     {"name":"smallhouse",     "level":1,  "cost":12500,   "exp":5,  "people":(5,10,15), "environment":-5}
WOODENHOUSE =    {"name":"woodenhouse",    "level":2,  "cost":15000,   "exp":10, "people":(10,20,25), "environment":-10}
DOUBLECABIN =    {"name":"doublecabin",    "level":2,  "cost":35000,   "exp":15, "people":(30,50,80), "environment":-15}
BASICFARM   =    {"name":"basicfarm",      "level":1,  "cost":5000,    "exp":8,  "people":False, "earns":2000, "environment":-40}
EXTRAFARM   =    {"name":"extrafarm",      "level":2,  "cost":10000,   "exp":10, "people":False, "earns":4000, "environment":-80}
TREE1  =         {"name":"tree1",          "level":1,  "cost":1000,    "exp":3, "people":False, "environment":15}
SMALLLAKE  =     {"name":"smalllake",       "level":2,  "cost":500,    "exp":2, "people":False, "environment":10}
BAMBOO  =        {"name":"bamboo",          "level":3,  "cost":5000,    "exp":15, "people":False, "environment":40}
MARKET =         {"name":"market",          "level":3,  "cost":25000,    "exp":20, "people":False, "earns":7500, "environment":-20}
DATA = [ROAD, SMALLHOUSE, WOODENHOUSE, DOUBLECABIN, BASICFARM, EXTRAFARM, TREE1, SMALLLAKE, BAMBOO, MARKET]

lv = [10, 15, 25, 50, 100, 200, 500, 1000]
CHA = {"road": 1, "smallhouse": 5, "woodenhouse": 10, "doublecabin": 15,
      "smallpark": 15, "basicfarm": 8, "extrafarm": 15, "tree1": 3}
earns = {"basicfarm":5000, "extrafarm":10000}
PEOPLE_BUILDINGS = ["smallhouse", "woodenhouse", "doublecabin"]
EARNING_BUILDINGS = ["basicfarm", "extrafarm", "market"]
ROADS = ["road1", "road2", "road3", "road4", "road5", "road6", "road7", "road8", "road9", "road10", "road11"]

#PICS2 [0]-empty [1]-smallhouse [2]-basicfarm [3]-woodenhouse [4]-doublecabin [5]-smallpark
#PICS2 [6]-road1 [7]-road2 [8]-road3 [9]-road4 [10]-road5 [11]-road6 [12]-road7
#PICS2 [13]-road8 [14]-road9 [15]-road10 [16]-road11
#PICS2 [17]-extrafarm [18]-tree1 [19]-bamboo [20]-water [21]-market
#4,5,6,7分别是上转左,上转右,下转左,下转右
# 4,5,6,7 left+up right+up left+down right+down
# 8,9,10,11 left+up+down right+up+down up+left+right down+left+right
PICS2 = [["┏━━━━━━━━━━━━━━┓", "┃              ┃","┃              ┃","┃              ┃",
        "┃              ┃","┃              ┃","┃              ┃","┗━━━━━━━━━━━━━━┛"],
        ["                ","   /^^^^^^^^\   ","/^^^^^^^^^^^^^^\\","┣┅┳┅┳━━━━┳┅┅┳┅┅┫",
        "┣┳┻┅┫    ┣━┳┻┳┅┫", "┣┻┅┳┫  ○ ┣┅┻┳┻┅┫","┣┅┳┻┫    ┣┅┳┻┳┅┫","┗┅┻┅┻┅┅┅┅┻┅┻┅┻┅┛"],
        ["┏━━━━━━━┳━━━━━━┓","┃□□□ □□□┃Basic ┃","┃□□□ □□□┃Farm  ┃","┃□□□ □□□┃      ┃",
        "┃□□□ □□□┃      ┃","┣━━━ ━━━┛      ┃","┃        2k/min┃","┗━━━━━━━━━━━━━━┛"],
        ["     ╔┉┉┉┉╗     ","  ╔╦┉╩┉┉┉┉╩┉╦╗  ","╔╦╬╬╦╦╦╦╦╦╦╦╬╬╦╗"," ╬╬ ╩ ╩  ╩ ╩ ╬╬ ",
        " ┋┋ ╔┉┉╗ ╔┉┉┉╣┋ "," ┋┋ ╠┉┉╣ ┋  ╔╣┋ "," ┋┋ ╚┉┉╝ ┋  ╚╣┋ ","╔╩╩┉┉┉┉┉┉╩┉┉┉╩╩╗"],
        ["----------------","|              |","|    Double    |","|    Cabin     |",
         "|              |","|              |","|              |","----------------"],
        ["----------------", "|              |", "|              |", "|  Small Park  |",
         "|              |", "|              |", "|              |", "----------------"],
        ["┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃",  # road 1
         "┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃"],
        ["━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━","                "," ■■ ■■ ■■ ■■ ■■ ",  # road 2
         " ■■ ■■ ■■ ■■ ■■ ","                ","━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"],
        ["  ┃    ■■    ┃  ","━━┛    ■■    ┗━━","       ■■       "," ■■ ■■ ■■ ■■ ■■ ",  # road 3
         " ■■ ■■ ■■ ■■ ■■ ","       ■■       ","━━┓    ■■    ┏━━","  ┃    ■■    ┃  "],
        ["━━━━━━━━━━━━━━━┓","━━━━━━━━━━━━━┓ ┃","             ┃ ┃"," ■■ ■■ ■■    ┃ ┃",  # 4
         " ■■ ■■ ■■    ┃ ┃","       ■■    ┃ ┃","━━┓    ■■    ┃ ┃","  ┃    ■■    ┃ ┃"],
        ["┏━━━━━━━━━━━━━━━","┃ ┏━━━━━━━━━━━━━","┃ ┃             ","┃ ┃    ■■ ■■ ■■ ",  # 5
         "┃ ┃    ■■ ■■ ■■ ","┃ ┃    ■■       ","┃ ┃    ■■    ┏━━","┃ ┃    ■■    ┃  "],
        ["  ┃    ■■    ┃ ┃","━━┛    ■■    ┃ ┃","       ■■    ┃ ┃"," ■■ ■■ ■■    ┃ ┃",  #6
         " ■■ ■■ ■■    ┃ ┃","             ┃ ┃","━━━━━━━━━━━━━┛ ┃","━━━━━━━━━━━━━━━┛"],
        ["┃ ┃    ■■    ┃  ","┃ ┃    ■■    ┗━━","┃ ┃    ■■       ","┃ ┃    ■■ ■■ ■■ ",  # 7
         "┃ ┃    ■■ ■■ ■■ ","┃ ┃             ","┃ ┗━━━━━━━━━━━━━","┗━━━━━━━━━━━━━━━"],
        ["  ┃    ■■    ┃ ┃","━━┛    ■■    ┃ ┃","       ■■    ┃ ┃"," ■■ ■■ ■■    ┃ ┃", # 8
         " ■■ ■■ ■■    ┃ ┃","       ■■    ┃ ┃","━━┓    ■■    ┃ ┃","  ┃    ■■    ┃ ┃"],
        ["┃ ┃    ■■    ┃  ","┃ ┃    ■■    ┗━━","┃ ┃    ■■       ","┃ ┃    ■■ ■■ ■■ ", # 9
         "┃ ┃    ■■ ■■ ■■ ","┃ ┃    ■■       ","┃ ┃    ■■    ┏━━","┃ ┃    ■■    ┃  "],
        ["  ┃    ■■    ┃  ","━━┛    ■■    ┗━━","       ■■       "," ■■ ■■ ■■ ■■ ■■ ", # 10
         " ■■ ■■ ■■ ■■ ■■ ","                ","━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"],
        ["━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━","                "," ■■ ■■ ■■ ■■ ■■ ", # 11
         " ■■ ■■ ■■ ■■ ■■ ","       ■■       ","━━┓    ■■    ┏━━","  ┃    ■■    ┃  "],
        ["┏━━━━━━━━━━━┳━━┓","┃□□□ □□□ □□□┃  ┃","┃□□□ □□□ □□□┃  ┃","┃□□□ □□□ □□□┃  ┃", # ExtraFarm
         "┃□□□ □□□ □□□┃  ┃","┣━━┛ ┗━━    ┛  ┃","┃FarmEX  4k/min┃","┗━━━━━━━━━━━━━━┛",],
        [" ┏━━━━━━━━━━━━┓ "," ┃  ┏┳━━━━┳┓  ┃ " ," ┃┏━┛┗┳━━┳┛┗━┓┃ " ," ┗┛   ┗┳┳┛   ┗┛ ", # Tree1
         "       ╋╋       ","       ╋╋       ","       ╋╋       ","       ┻┻       ",],
        ["      ╲┏┓╱      ","      ╲╋╋╱      ","  ╲┏┓╱╲╋╋╱      ","  ╲╋╋╱╲╋╋╱      ", # bamboo
         "  ╲╋╋╱╲╋╋╱ ╲┏┓╱ ","  ╲╋╋╱ ╋╋  ╲╋╋╱ ","   ╋╋  ╋╋  ╲╋╋╱ ","   ╋╋  ╋╋   ╋╋  "],
        ["┏━━━━━━━━━━━━━━┓","┃ ~~~ ~~   ~~  ┃","┃~~~ ~   ~~  ~~┃","┃  ~~  ~~ ~~  ~┃", # water
         "┃~ ~~~~  ~~    ┃","┃~~~   ~~~  ~~~┃","┃~~ ~ ~~~~~~  ~┃","┗━━━━━━━━━━━━━━┛"],
        ["  ╱╳╳╳╳╳╳╳╳╳╳╲  "," ╱╳╳╳╳╳╳╳╳╳╳╳╳╲ ","╱┳┻━━━━━━━━━━┻┳╲","┣┫   Market   ┣┫", # market
         "╋╈┳┳┳┳┳┳┳┳━━━┳╈╋","╋╈╈╈╈╈╈╈╈╈  ┏╈╈╋","╋╈╈╈╈╈╈╈╈╈  ┗╈╈╋","┻┻┻┻┻┻┻┻┻┻━━━┻┻┻"]]

# 通过建筑名称获取建筑相关数据
def getdata(buildname, datatype):
   for data in DATA:
       if data["name"] == buildname:
           return data[datatype]

# 检测是否已经有存档存在
def checkloads():
   for load in os.listdir():
       if load.split(".")[-1] == "city":
           return True
   return False

# 获得目录下所有存档
def getloads():
   loads = []
   for load in os.listdir():
       if load.split(".")[-1] == "city":
           loads.append(load)
   return loads

# 通过存档还原地图
def remap(s):
   resultmap = []
   new = []
   s1 = s.split("$")[:-1]
   for s2 in s1:
       s2 = s2[1:-1]
       tmp = s2.split(",")
       resultmap.append(tmp)
   for i in resultmap:
       jie = []
       for j in i:
           try:
               jie.append(int(j))
           except:
               jie.append(str(j[1:][1:-1]))
       new.append(jie)
   return new

# 通过存档还原工作点
def rework(s):
   resultworkers = []
   parts = s.split("@")
   for part in parts:
       if part == "":
           continue
       resultworkers.append(part.split("#"))
   for i in range(0, len(resultworkers)):
       for j in range(0, len(resultworkers[i])):
           try:
               resultworkers[i][j] = float(resultworkers[i][j])
           except:
               pass
   return resultworkers[:-1]

# 玩家类
class Player():
   def __init__(self, name, type = "new"):
       self.type = type
       self.data = city.userdata.readlines()
       if self.type == "load":
           self.name = self.data[0].split()[-1]
           self.balance = int(self.data[1].split()[-1])
           self.level = int(self.data[2].split()[-1])
           self.exp = int(self.data[3].split()[-1])
           self.totalexp = int(self.data[4].split()[-1])
           self.nextexp = int(self.data[5].split()[-1])
       else:
           self.name = name
           self.balance = 50000
           self.level = 1
           self.exp = 0
           self.totalexp = 0
           self.nextexp = 10
           city.userdata.write("username: " + self.name + "\n")
           city.userdata.write("balance: " + str(self.balance) + "\n")
           city.userdata.write("level: " + str(self.level) + "\n")
           city.userdata.write("exp: " + str(self.exp) + "\n")
           city.userdata.write("totalexp: " + str(self.totalexp) + "\n")
           city.userdata.write("nextexp: " + str(self.nextexp) + "\n")

def earn(self, value):
       self.balance += value

def cost(self, value):
       if value <= self.balance:
           self.balance -= value
       else:
           return False

def addexp(self, num):
       self.totalexp += num
       self.exp += num
       if self.exp < lv[self.level - 1]:
           print("你获得了" + str(num) + "经验!")
           return
       while self.exp >= lv[self.level - 1]:
           self.exp = self.exp - lv[self.level - 1]
           self.level += 1
           self.nextexp = lv[self.level - 1] - self.exp
           print("恭喜! 您升入等级" + str(self.level) + "!")

def show(self):
       print("市长:" + self.name)
       print("金钱:" + str(self.balance))
       print("等级:" + str(self.level), " 经验:" + str(self.exp))
       print()

# 城市工作经营类
class Worker():
   def __init__(self, name, type, money):
       T = ctime.time()
       self.name = name
       self.type = type
       self.oncemoney = money
       self.totaltime = 0 # 游戏总时长
       self.time = 0 # 距离上次获得利润时间
       self.starttime = T # 起始时间刻(每局常量)
       self.nowtime = T # 现在时间刻
       self.lastearntime = T # 上次盈利时间
       self.totalearn = 0 # 盈利总金额

# 刷新现在的时间刻
   def update(self):
       self.nowtime = ctime.time()
       self.totaltime = int(self.nowtime - self.starttime)
       self.time = int(self.nowtime - self.lastearntime)

# 盈利
   def earn(self):
       # 这里规定 单次收取的最大利润不可以大于10min所获得的利润
       self.update()
       if int(self.time) < 60:
           return False
       self.lastearntime = ctime.time()
       earns = (int(self.time) // 60) * self.oncemoney
       if earns > 10 * self.oncemoney:
           earns = 10 * self.oncemoney
       self.totalearn += earns
       return earns

# 城市类
class City():
   def __init__(self, name, size = "8x8", type = "new", username = "/"):
       self.name = name
       self.height = int(size.split("x")[1])
       self.width = int(size.split("x")[0])
       self.map = [[j, i, "empty"] for i in range(1, self.height+1) for j in range(1, self.width+1)]
       self.environment = 100
       self.env_type = "perfect"
       self.people = 0
       self.people_env_list = [0, 0, 0] # 应当反映的人口数量和环境状态的关系 bad-good-perfect 顺序

self.earn = 0
       self.housecount = 0
       self.workcount = 0
       self.parkcount = 0
       self.buildcount = 0

self.isfull = False
       self.lasttime = 0
       self.workers = []

self.filedata = []
       self.f, self.f2 = 0, 0
       if type == "new":
           self.f = open("{}.city".format(name), "w+")
           self.userdata = open("{}.user".format(name), "w+")
           self.log = open("{}.log".format(name), "a+")
           '''
           userdata.write("username: "+ username +"\n")
           userdata.write("balance: 50000\n")
           userdata.write("level: 1\n")
           userdata.write("exp: 0\n")
           userdata.write("totalexp: 0\n")
           userdata.write("nextexp: 0\n")
           '''
           self.writedata("创建存档\n")
           self.f.write("cityname: " + self.name + "\n")
           self.f.write("height: " + str(self.height) + "\n")
           self.f.write("width: " + str(self.width) + "\n")
           self.f.write("environment: " + str(self.environment) + "\n")
           self.f.write("people: " + str(self.people) + "\n")
           self.f.write("people_env_list: " + str(self.people_env_list)[1:-1] + "\n")
           workers_data = self.workers_data_change()
           self.f.write("workers: " + str(workers_data) + "\n")  
           self.f.write("earn: " + str(self.earn) + "\n")
           self.f.write("housecount: " + str(self.housecount) + "\n")
           self.f.write("workcount: " + str(self.workcount) + "\n")
           self.f.write("parkcount: " + str(self.parkcount) + "\n")
           self.f.write("buildcount: " + str(self.buildcount) + "\n")
           self.f.write("citymap: " + str(self.map))

elif type == "load":
           try:
               self.f = open("{}.city".format(name), "r+")
               self.userdata = open("{}.user".format(name), "r+")
               self.log = open("{}.log".format(name), "a+")

except:
               print("错误!没有找到存档!")
       self.filedata = self.f.readlines()
       if type == "load":
           self.name = self.filedata[0].split()[-1]
           self.height = int(self.filedata[1].split()[-1])
           self.width = int(self.filedata[2].split()[-1])
           self.environment = int(self.filedata[3].split()[-1])
           self.people = int(self.filedata[4].split()[-1])
           self.people_env_list = self.filedata[5][17:-1].split(", ")
           for i in range(0, len(self.people_env_list)):
               self.people_env_list[i] = int(self.people_env_list[i])

workerslist = rework(self.filedata[6].split(":")[-1])
           self.map = remap(self.filedata[12][9:])
           for worker in workerslist:
               tmpworker = Worker(worker[0], worker[1], worker[2])
               tmpworker.totaltime = worker[3]
               tmpworker.time = worker[4]
               tmpworker.starttime = worker[5]
               tmpworker.nowtime = worker[6]
               tmpworker.lastearntime = worker[7]
               tmpworker.totalearn = worker[8]
               self.workers.append(tmpworker)
           self.workcount = len(self.workers)

# 建造建筑
   def build(self, what, where):
       w = self.changexy(where)
       for i in range(0, len(self.map)):
           if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][2] == "empty":
               self.map[i][2] = what
               break
       if what in PEOPLE_BUILDINGS:
           self.housecount += 1
           self.people_change(what, "increase")
       if what in EARNING_BUILDINGS:
           self.workcount += 1
           worker = Worker(str(len(self.workers) + 1), what, self.getplacedata(what, "earns"))
           self.workers.append(worker)

self.changemap()
       self.writedata("在 {} 处建造 {} 建筑\n".format(where, what))
       self.show()

# 道路建造
   def buildroad(self, where, isShow=True):
       w = self.changexy(where)
       x, y = w[0], w[1]
       if self.getplace(x, y) != "empty":
           return False

self.map[self.getmapnum(x, y)][2] = "road3"
       self.roadmove(x, y, 1)

# 判断1:如果目标道路上下左右都没有道路,建road3十字路口
       if self.getplace(x + 1, y) not in ROADS and self.getplace(x - 1, y) not in ROADS and self.getplace(x,
                                                                                                          y + 1) not in ROADS and self.getplace(
               x, y - 1) not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road3"
       else:
           self.roadcheck(x, y)

self.writedata("在 {} 处建造道路\n".format(where))
       self.changemap()
       if isShow:
           self.show()

# 更改.city的数据
   def changemap(self):
       self.f.close()
       os.remove("{}.city".format(self.name))
       ctime.sleep(0.1)
       self.f = 0
       self.f = open("{}.city".format(self.name), "w+")
       self.f.write("cityname: " + self.name + "\n")
       self.f.write("height: " + str(self.height) + "\n")
       self.f.write("width: " + str(self.width) + "\n")
       self.f.write("environment: " + str(self.environment) + "\n")
       self.f.write("people: " + str(self.people) + "\n")
       self.f.write("people_env_list: " + str(self.people_env_list)[1:-1] + "\n")
       workers_data = self.workers_data_change()
       self.f.write("workers: " + str(workers_data) + "\n")  
       self.f.write("earn: " + str(self.earn) + "\n")
       self.f.write("housecount: " + str(self.housecount) + "\n")
       self.f.write("workcount: " + str(self.workcount) + "\n")
       self.f.write("parkcount: " + str(self.parkcount) + "\n")
       self.f.write("buildcount: " + str(self.buildcount) + "\n")
       self.f.write("citymap: ")
       for i in self.map:
           self.f.write(str(i) + "$")

self.f.seek(0, 0)
       self.filedata = self.f.readlines()

# 变换坐标
   def changexy(self, string):
       s = string.split(",")
       return int(s[0]), int(s[1])

# 更改.user的用户信息(钱数,等级等等)
   def changeuserdata(self, name, balance, level, exp, totalexp, nextexp):
       self.userdata.close()
       self.userdata = open("{}.user".format(self.name), "w+")
       self.userdata.write("username: " + name + "\n")
       self.userdata.write("balance: " + str(balance) + "\n")
       self.userdata.write("level: " + str(level) + "\n")
       self.userdata.write("exp: " + str(exp) + "\n")
       self.userdata.write("totalexp: " + str(totalexp) + "\n")
       self.userdata.write("nextexp: " + str(nextexp) + "\n")

def check(self):
       return self.height, self.width, self.map

# 检测坐标上是否是空位
   def checkempty(self, where):
       w = self.changexy(where)
       for i in range(0, len(self.map)):
           if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][2] == "empty":
               return True
           elif self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][2] != "empty":
               return False

# 环境状态监测
   def checkenv(self):
       if self.environment < 0:
           self.env_type = "bad"
       elif 0 < self.environment and self.environment < 100:
           self.env_type = "good"
       elif self.environment > 100:
           self.env_type = "perfect"

# 检测坐标是否超出范围
   def checkout(self, where):
       w = self.changexy(where)
       if w[0] <= self.width and w[1] <= self.height and w[0] > 0 and w[1] > 0:
           return True
       else:
           return False

# 检测城市是否满格
   def checkplace(self):
       isOk = True
       for i in range(0, len(self.map)):
           if self.map[i][2] == "empty":
               self.isfull = False
               return
       self.isfull = True

# 检查工作点并返回工作点的信息列表
   def checkworkplace(self):
       res = []
       for i in self.workers:
           i.update()
           res.append(str(int(float(i.name))) + " " + i.type + " 工作时间:" + str(i.time) + "秒")
       return res

# 商业性建筑的盈利
   def earnmoney(self, num):
       for i in self.workers:
           if int(i.name) == num:
               result = i.earn()
               if result == False:
                   return None
               else:
                   self.writedata("收取 {} 建筑的利润 ¥{} \n".format(i.type, result))
                   return result

# 获取系统内部图的序号
   def getmapnum(self, xray, yray):
       for i in range(0, len(self.map)):
           if self.map[i][0] == xray and self.map[i][1] == yray:
               return i
       return False

# 获取该位置上的建筑物
   def getplace(self, xray, yray):

if xray == 0 or yray == 0 or xray > self.width or yray > self.height:
           return False

for target in self.map:
           if target[0] == xray and target[1] == yray:
               return target[2]
       return False

# 通过建筑名称获取建筑的所有信息 tag 表示信息种类
   def getplacedata(self, placename, tag):
       for data in DATA:
           if data["name"] == placename:
               return data[tag]
       return False

# 动态更新人口
   def people_change(self, what = None, mode = "increase"):
       if what != None:
           peoples = self.getplacedata(what, "people")
           self.people_env_list[0] += (peoples[0] if mode == "increase" else -peoples[0])
           self.people_env_list[1] += (peoples[1] if mode == "increase" else -peoples[1])
           self.people_env_list[2] += (peoples[2] if mode == "increase" else -peoples[2])

# 动态更新
       if self.env_type == "bad": self.people = self.people_env_list[0]
       elif self.env_type == "good": self.people = self.people_env_list[1]
       elif self.env_type == "perfect": self.people = self.people_env_list[2]

# 拆除建筑
   def remove(self, where, isShow = True):
       w = self.changexy(where)
       removething = ""
       for i in range(0, len(self.map)):
           if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]):
               removething = self.map[i][2]
               self.map[i][2] = "empty"
               if removething in ROADS:
                    # 拆除的如果是道路,拆除后对其他道路的朝向重新检测
                   self.roadmove(int(w[0]), int(w[1]), 2)
               break
       if removething in PEOPLE_BUILDINGS:
           self.housecount -= 1
           self.people_change(removething, "decrease")
       self.changemap()

self.writedata("在 {} 处拆除 {}\n".format(where, removething))
       if isShow:
           self.show()

# 判断一个道路四周的道路方向并加以调整
   def roadcheck(self, x, y):
       placesnear = [self.getplace(x-1, y-1), self.getplace(x, y-1), self.getplace(x+1, y-1),
                     self.getplace(x-1, y),   self.getplace(x, y),   self.getplace(x+1, y)  ,
                     self.getplace(x-1, y+1), self.getplace(x, y+1), self.getplace(x+1, y+1)]
       #print(x, y, self.getplace(x, y))
       # 前判断:如果原点不是道路,直接返回
       if placesnear[4] not in ROADS:
           return
       # 判断1:如果一方出现道路,那么将一方的道路改为单向道路
       if placesnear[1] in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road1"
       elif placesnear[3] in ROADS and placesnear[1] not in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road2"
       elif placesnear[5] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS and placesnear[7] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road2"
       elif placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road1"
       # 判断2:双连路口
       elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road6"
       elif placesnear[1] in ROADS and placesnear[5] in ROADS and placesnear[3] not in ROADS and placesnear[7] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road7"
       elif placesnear[1] in ROADS and placesnear[7] in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road1"
       elif placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[1] not in ROADS and placesnear[7] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road2"
       elif placesnear[3] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[5] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road4"
       elif placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road5"
       # 判断3:丁字路口
       elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road10"
       elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[7] in ROADS and placesnear[5] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road8"
       elif placesnear[1] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[3] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road9"
       elif placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road11"
       # 判断4:十字路口
       elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS:
           self.map[self.getmapnum(x, y)][2] = "road3"

# 动态道路分析判断
   def roadmove(self, x, y, time):
       # time 递归次数(拓展范围)
       #print(x, y, self.getplace(x, y), time)
       if time == -1:
           return
       #if self.getplace(x, y) not in ROADS :
           #return

self.roadcheck(x, y)
       # 递归
       self.roadmove(x-1, y-1, time-1)
       self.roadmove(x, y-1, time-1)
       self.roadmove(x+1, y-1, time-1)
       self.roadmove(x-1, y, time-1)
       self.roadmove(x+1, y, time-1)
       self.roadmove(x-1, y+1, time-1)
       self.roadmove(x, y+1, time-1)
       self.roadmove(x+1, y+1, time-1)

# 打印城市模型
   def show(self):
       def printlines(things):
           oneline = ""
           for line in range(0, 8):
               for i in things:
                   if i == "empty":
                       oneline += PICS2[0][line]
                   elif i == "smallhouse":
                       oneline += PICS2[1][line]
                   elif i == "basicfarm":
                       oneline += PICS2[2][line]
                   elif i == "woodenhouse":
                       oneline += PICS2[3][line]
                   elif i == "doublecabin":
                       oneline += PICS2[4][line]
                   elif i == "smallpark":
                       oneline += PICS2[5][line]
                   elif i == "road1":
                       oneline += PICS2[6][line]
                   elif i == "road2":
                       oneline += PICS2[7][line]
                   elif i == "road3":
                       oneline += PICS2[8][line]
                   elif i == "road4":
                       oneline += PICS2[9][line]
                   elif i == "road5":
                       oneline += PICS2[10][line]
                   elif i == "road6":
                       oneline += PICS2[11][line]
                   elif i == "road7":
                       oneline += PICS2[12][line]
                   elif i == "road8":
                       oneline += PICS2[13][line]
                   elif i == "road9":
                       oneline += PICS2[14][line]
                   elif i == "road10":
                       oneline += PICS2[15][line]
                   elif i == "road11":
                       oneline += PICS2[16][line]
                   elif i == "extrafarm":
                       oneline += PICS2[17][line]
                   elif i == "tree1":
                       oneline += PICS2[18][line]
                   elif i == "bamboo":
                       oneline += PICS2[19][line]
                   elif i == "smalllake":
                       oneline += PICS2[20][line]
                   elif i == "market":
                       oneline += PICS2[21][line]
               print(oneline)
               oneline = ""
       tmp, things = 0, []
       for i in range(0, len(self.map)):
           things.append(self.map[i][2])
           tmp += 1
           if tmp == self.width:
               printlines(things)
               tmp, things = 0, []

# 打印城市信息
   def show_information(self):
       self.update()
       print("城市名称:" + self.name)
       print("金钱:{} 等级 {} 距下一级还需 {} 经验".format(player.balance, player.level, player.nextexp))
       print("人口:" + str(self.people))
       print("环境指数:" + str(self.environment), self.env_type.capitalize())
       print()

# 有事没事更新一下游戏各种数据~
   def update(self):
       player.nextexp = lv[player.level - 1] - player.exp # 更新下一等级所需经验数
       self.checkenv() # 更新环境等级
       self.people_change()  # 依照环境更新人口

# 改变Worker类的数据为可见的列表
   def workers_data_change(self):
       result = ""
       if self.workers == []:
           return []
       for each in self.workers:
           temp = str(each.name) + "#" + str(each.type) + "#" + str(each.oncemoney) + "#" +str(each.totaltime) + "#" +str(each.time) + "#" +str(each.starttime) + "#" +str(each.nowtime) + "#" +str(each.lastearntime) + "#" +str(each.totalearn)
           result += temp + "@"

return result

# 工作时间检查
   def worktimecheck(self):
       res = self.checkworkplace()

# 记录玩家操作日志
   def writedata(self, thing):
       self.log.write(ctime.strftime("%Y-%m-%d %H:%M:%S") + " " + thing)

# 初始化城市
isRead = False
print("----------欢迎来到Megapolis!----------")
print("市长,我们该如何称呼您:")
name = input()
if checkloads():
   loads = []
   print("系统检测到您已经有存档,存档如下:")
   loads = getloads()
   print(loads)
   print("您想选择打开存档,还是新建一个城市?(打开:1/新建:2)")
   user = int(input())
   if user == 1:
       print("您想打开哪一个存档?输入序号:")
       num = int(input())
       load = loads[num - 1]
       print("正在加载中,请稍后......")
       isRead = True
   elif user == 2:
       print("您好, " + name + ", 现在,为您的城市创建一个新名称:")
       cityname = input()
       print("您的城市大小是多少? (运用数字x数字的方式,例如 4x4, 8x8)")
       citysize = input()
       print("城市创建中,请稍后......")
else:
   print("您好, " + name + ", 现在,为您的城市创建一个新名称:")
   cityname = input()
   print("您的城市大小是多少? (运用数字x数字的方式,例如 4x4, 8x8)")
   citysize = input()
   print("城市创建中,请稍后......")
# 创造并打印城市
if isRead:
   city = City(load.split(".")[0], "1x1", "load")
   # 创造玩家
   player = Player(name, type = "load")
else:
   city = City(cityname, citysize)
   player = Player(name)
city.show()
player.show()

def fast_road_building():
   print("您要把道路安放在哪些地方?(用2,3 2,4 2,5这样的连续坐标来安置道路,坐标之间要加空格哦)")
   while True:
       try:
           wheres = input()
           if wheres == "退出":
               print("好的,已经退出~")
               return
           else:
               wheres = wheres.split()
       except:
           print("输入有误,请重新尝试哦~")
       else:
           not_empty_places = []
           is_repeated = True if len(list(set(wheres))) != len(wheres) else False
           wheres = list(set(wheres))
           print(wheres)
           all_count = len(wheres)
           # 制作一个wheres的拷贝,方便完整遍历where
           wheres_copy = wheres.copy()
           for where in wheres_copy:
               if not city.checkempty(where) or not city.checkout(where):
                   not_empty_places.append(where)
                   wheres.remove(where)

rest_empty_places = (all_count - len(not_empty_places))
           total_price = 200 * rest_empty_places
           total_exp = 2 * rest_empty_places
           if is_repeated:
               print("您输入了重复的坐标,已经自动帮您去除重复~")
           if len(wheres) == 0:
               print("您所描述的位置上均有建筑或位于城市区域之外,无法建造道路!")
               return
           elif len(not_empty_places) != 0:
               print("您所描述的位置中,{} 位置不能建造道路。剩余可建造的道路总价为¥{}".format(str(not_empty_places)[1:-1], total_price))
           else:
               print("建造这些道路需要¥{}".format(total_price))
           print("继续建造吗?(建造/不建造)")
           is_build = input()
           if is_build == "建造":
               player.cost(total_price)
               player.addexp(total_exp)
               city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp,
                                   player.nextexp)
               for where in wheres:
                   city.buildroad(where, isShow = False)
               city.show()
               player.show()
               return
           else:
               print("好的,已经取消建造!")
               return

def fast_removing():
   print("您要拆除哪些地方的建筑?(用2,3 2,4 2,5这样的连续坐标来拆除建筑,坐标之间要加空格哦)")
   while True:
       try:
           wheres = input()
           if wheres == "退出":
               print("好的,已经退出~")
               return
           else:
               wheres = wheres.split()
       except:
           print("输入有误,请重新尝试哦~")
       else:
           not_empty_places = []
           is_repeated = True if len(list(set(wheres))) != len(wheres) else False
           wheres = list(set(wheres))
           print(wheres)
           all_count = len(wheres)
           # 制作一个wheres的拷贝,方便完整遍历where
           wheres_copy = wheres.copy()
           for where in wheres_copy:
               if city.checkempty(where) or not city.checkout(where):
                   not_empty_places.append(where)
                   wheres.remove(where)

rest_empty_places = (all_count - len(not_empty_places))
           total_price = 200 * rest_empty_places
           total_exp = 2 * rest_empty_places
           if is_repeated:
               print("您输入了重复的坐标,已经自动帮您去除重复~")
           if len(wheres) == 0:
               print("您所描述的位置上均没有可拆除的建筑或位于城市区域之外,无法拆除!")
               return
           elif len(not_empty_places) != 0:
               print("您所描述的位置中,{} 位置无法拆除。".format(str(not_empty_places)[1:-1]))
           print("继续拆除吗?(拆除/不拆除)")
           is_build = input()
           if is_build == "拆除":
               for where in wheres:
                   city.remove(where, isShow = False)
               city.show()
               player.show()
               return
           else:
               print("好的,已经取消拆除!")
               return

def choose_building(housetypes, prices):
   l = len(housetypes)
   if housetypes == "road":
       if player.balance < prices:
           print("市长,您没有足够的金钱建造道路!\n")
           return
       elif city.isfull:
           print("市长,您的城市空位不足!\n")
           return
       else:
           print("您想要把道路安放在何处:(运用 x,y 例如 3,3)")
           while True:
               where = input()
               if where == "退出":
                   print("好的,已退出建造!")
                   break
               if not city.checkout(where):
                   print("市长,您不能把道路放在城市土地之外!")
               elif not city.checkempty(where):
                   print("市长,这块地上已经有建筑了,请换一块地!")
               else:
                   break

player.cost(prices)
           player.addexp(2)
           city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp)
           city.buildroad(where)
           player.show()
           return
   while True:
       print("请告诉我建筑物的序号(用0来停止):")
       num = int(input())
       if num > l or num < 0:
           print("没有这个序号的建筑物,请重试!")
       elif num == 0:
           print("好的,已经退出选择!")
           break
       else:
           if player.level < getdata(housetypes[num - 1], "level"):
               print("市长,您的等级不够建造此建筑!\n")
               break
           if player.balance < prices[num - 1]:
               print("市长,您没有足够的金钱建造该建筑!\n")
               break
           elif city.isfull:
               print("市长,您的城市空位不足!\n")
               break
           else:
               print("您想要把该建筑安放在何处:(运用 x,y 例如 3,3)")
               while True:
                   where = input()
                   if not city.checkout(where):
                       print("市长,您不能把道路放在城市土地之外!")
                   elif not city.checkempty(where):
                       print("市长,这块地上已经有建筑了,请换一块地!")
                   else:
                       break

player.cost(prices[num - 1])
               city.environment += int(getdata(housetypes[num - 1], "environment"))
               city.checkenv()
               city.build(housetypes[num - 1], where)
               player.addexp(city.getplacedata(housetypes[num - 1], "exp"))
               city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp)
               player.show()
               break

# 主循环
while True:
   city.update()
   print("亲爱的市长,您想做些什么?(建造/铲除建筑/查看信息/盈利/退出)")
   users = input()
   if users == "建造":
       print("您想建造什么样的建筑?(房屋/工作点/道路/绿化)")
       kind = input()
       if kind == "房屋":
           print("以下是一些种类的房屋:")
           print("1.小房子      价格:12500  需求等级:1 容纳人数:5/10/15  环境指数:-5")
           print("2.精致木屋    价格:15000  需求等级:2 容纳人数:10/20/25 环境指数:-10")
           print("3.双层旅馆    价格:35000  需求等级:2 容纳人数:30/50/80 环境指数:-15")
           choose_building(["smallhouse", "woodenhouse", "doublecabin"],
                           [12500, 15000, 35000])

elif kind == "工作点":
           print("以下是一些种类的工作点(利润单位为元/分钟):")
           print("1.基础农场     价格:5000  需求等级:1 利润:¥2000/min  环境指数:-40")
           print("2.大型农场     价格:15000 需求等级:2 利润:¥4000/min  环境指数:-80")
           print("3.小商店       价格:25000 需求等级:3 利润:¥7500/min  环境指数:-20")
           choose_building(["basicfarm", "extrafarm", "market"],
                           [5000, 15000, 25000])
       elif kind == "道路":
           print("道路的价格为¥200/1格")
           print("选择快速建造道路模式吗?(是/否)")
           is_fast_road_building = input()
           if is_fast_road_building == "是":
               fast_road_building()
           else:
               choose_building("road", 200)
       elif kind == "绿化":
           print("以下是不同种类的绿化:")
           print("1.树木       价格:1000 需求等级:1 环境指数:+15")
           print("2.小型湖泊   价格:500 需求等级:2 环境指数:+10")
           print("3.竹林       价格:5000 需求等级:3 环境指数:+40")
           choose_building(["tree1", "smalllake", "bamboo"], [1000, 500, 5000])
       else:
           print("不好意思,您输入的建筑类型还不存在哦~")
   elif users == "铲除建筑":
       print("选择快速拆除建筑模式吗?(是/否)")
       is_fast_removing = input()
       if is_fast_removing == "是":
           fast_removing()
       else:
           print("输入你想铲除的建筑坐标:(运用 x,y 例如 3,3)")
           while True:
               where = input()
               if where == "退出":
                   print("好的,已经退出拆除界面!")
                   break
               if not city.checkout(where):
                   print("市长,您不能铲除城市土地之外的建筑,请重新尝试!")
               elif city.checkempty(where):
                   print("这块土地上没有建筑可以铲除,请重新尝试!")
               else:
                   city.remove(where)
                   player.show()
                   break

elif users == "查看信息":
       city.show_information()
   elif users == "盈利":
       if city.workcount == 0:
           print("市长,您还没有任何的工作点!")
       else:
           result = city.checkworkplace()
           print("您有以下几个工作点:")
           print(result)
           print("您想要选择哪一个? 请告诉我序号:")
           index = int(input())
           tmpmoney = city.earnmoney(int(result[index - 1].split()[0]))
           money = None if tmpmoney == None else int(tmpmoney)
           if money == None:
               print("等一下,市长!工人们还没有生产完毕!")
           else:
               player.earn(money)
               city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp)
               city.changemap()
               print("您获得了 ¥" + str(money) + "!")
   elif users == "退出":
       print("欢迎下次再来, " + name + "!")
       break

city.f.close()
city.log.close()
city.userdata.close()
           

四、效果展示

这款游戏是经营类:可建造房屋、工作、绿化等。会产出、消耗相应的金钱等。

1)城市示咧

Python Pygame实战之实现经营类游戏梦想小镇代码版

2)随机截图

Python Pygame实战之实现经营类游戏梦想小镇代码版

Python Pygame实战之实现经营类游戏梦想小镇代码版

来源:https://juejin.cn/post/7181646984389296189

标签:Python,Pygame,梦想小镇,游戏
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