pygame游戏之旅 计算游戏中躲过的障碍数量
作者:观月执白 时间:2022-02-13 19:09:16
本文为大家分享了pygame游戏之旅的第8篇,供大家参考,具体内容如下
定义一个计数函数:
def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Dodged:"+str(count), True, black)
gameDisplay.blit(text,(0,0))
在游戏循环中加入计数,然后增加一些游戏难度,例如加速障碍,增加障碍的宽度:
dodged += 1
thing_speed += 1
thing_width += (dodged * 1.2)
全部代码:
import pygame
import time
import random
pygame.init()
white = (255,255,255)
black = (0,0,0)
car_width = 100
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode( (display_width,display_height) )
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
carImg = pygame.image.load('car.png')
def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Dodged:"+str(count), True, black)
gameDisplay.blit(text,(0,0))
def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
def car(x, y):
gameDisplay.blit(carImg, (x,y))
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_diaplay(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_diaplay('You Crashed')
def game_loop():
x = display_width * 0.45
y = display_height * 0.8
x_change = 0
dodged = 0
gameExit = False
thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 7
thing_width = 100
thing_height = 100
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
print(event)
x += x_change
gameDisplay.fill(white)
things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty += thing_speed
car(x,y)
things_dodged(dodged)
if x > display_width - car_width or x < 0:
gameExit = True
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0, display_width)
dodged += 1
thing_speed += 1
thing_width += (dodged * 1.2)
if y < thing_starty + thing_height:
print('y crossover')
if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:
print('x crossover')
crash()
pygame.display.update()
clock.tick(60)
#crash()
game_loop()
pygame.quit()
quit()
效果图:
来源:https://blog.csdn.net/pianzang5201/article/details/78307096
标签:pygame,游戏,障碍数
0
投稿
猜你喜欢
Pytorch mask-rcnn 实现细节分享
2021-10-20 01:31:38
python对Excel的读取的示例代码
2023-03-27 17:55:06
解决MySQL报错:You can‘t specify target table ‘region‘ for update in FROM clause
2024-01-27 08:02:39
让你一文弄懂Pandas文本数据处理
2023-07-17 19:12:08
关于浏览器的一些观点
2008-08-06 12:48:00
深入了解Python Opencv数据增强
2023-10-27 05:00:01
从零学Python之hello world
2021-08-14 09:38:15
简单介绍Python中用于求最小值的min()方法
2021-05-27 23:00:11
支持汉转拼和拼音分词的PHP中文工具类ChineseUtil
2023-11-08 10:48:13
Mootools 1.2教程(14)——定时器和哈希简介
2008-12-08 12:50:00
基于selenium及python实现下拉选项定位select
2023-01-13 12:17:48
一文带你吃透什么是PHP中的序列化
2023-06-12 19:44:20
Element Carousel 走马灯的具体实现
2024-05-05 09:24:48
scrollWidth,clientWidth与offsetWidth的区别
2024-04-22 22:28:38
Python判断文件和文件夹是否存在的方法
2023-09-12 17:22:00
Javascript操作表单之间的数据传递
2007-10-25 12:58:00
Python在后台自动解压各种压缩文件的实现方法
2022-10-04 17:59:59
Python实现动态条形图的示例详解
2021-05-18 13:40:38
在vue.js中使用JSZip实现在前端解压文件的方法
2024-04-22 22:15:34
SQLserver 数据库危险存储过程删除与恢复方法
2011-09-30 11:33:54