Android自定义View实现五子棋游戏

作者:HelloWord- 时间:2021-10-16 23:39:27 

本文实例为大家分享了Android五子棋游戏的具体代码,供大家参考,具体内容如下

1、效果图:

Android自定义View实现五子棋游戏

2、GobangPanel棋盘面板:


public class GobangPanel extends View {

private int mPanelWidth;//棋盘的宽度
private float mLineHeight;//行,高要为float
private int MAX_LINE = 15;//棋盘行数
private int MAX_COUNT_IN_LINE = 5;//设置赢棋子个数(6子棋设置为6)

private Paint mPaint = new Paint();//画笔
private Bitmap mWhitePiece;//白色棋子
private Bitmap mBlackPiece;//黑色棋子

private float ratioPieceOfLineHeight = 3 * 1.0f / 4;//2个棋子间3/4距离

//白旗先手,当前轮到白棋了
private boolean mIsWhite = true;
private ArrayList<Point> mWhiteArray = new ArrayList<>();//白棋数组
private List<Point> mBlackArray = new ArrayList<>();//黑骑数组

private boolean mIsGameOver;//游戏是否结束
private boolean mIsWhiteWinner;//白色棋子赢 true白子赢,false黑色赢

public GobangPanel(Context context, AttributeSet attrs) {
 super(context, attrs);
 init();
}

/**
 * 初始化画笔参数
 */
private void init() {
 mPaint.setColor(0x88000000);//Paint颜色 半透明灰色
 mPaint.setAntiAlias(true);//抗锯齿(边界明显变模糊)
 mPaint.setDither(true);//设置防抖动(图片柔和)
 mPaint.setStyle(Paint.Style.STROKE);//样式
 //黑、白棋资源图片
 mWhitePiece = BitmapFactory.decodeResource(getResources(), R.mipmap.white_bg);
 mBlackPiece = BitmapFactory.decodeResource(getResources(), R.mipmap.black_bg);
}

/**
 * 自定义View尺寸的规则
 */
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
 //宽和高
 int widthSize = MeasureSpec.getSize(widthMeasureSpec);
 int widthMode = MeasureSpec.getMode(widthMeasureSpec);

int heightSize = MeasureSpec.getSize(heightMeasureSpec);
 int heightMode = MeasureSpec.getMode(heightMeasureSpec);
 int width = Math.max(widthSize, heightSize); //最大值

if (widthMode == MeasureSpec.UNSPECIFIED) {
  width = heightSize;
 } else if (heightMode == MeasureSpec.UNSPECIFIED) {
  width = widthSize;
 }
 setMeasuredDimension(width, width);
}

/**
 * 控件大小发生改变时调用
 */
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
 super.onSizeChanged(w, h, oldw, oldh);
 mPanelWidth = w;//棋盘的宽高
 mLineHeight = mPanelWidth * 1.0f / MAX_LINE;

int pieceWidth = (int) (mLineHeight * ratioPieceOfLineHeight); //比例
 mWhitePiece = Bitmap.createScaledBitmap(mWhitePiece, pieceWidth, pieceWidth, false);//棋子跟随控件变化
 mBlackPiece = Bitmap.createScaledBitmap(mBlackPiece, pieceWidth, pieceWidth, false);
}

//触摸焦点
public boolean onTouchEvent(MotionEvent event) {

if (mIsGameOver) return false;
 int action = event.getAction();
 if (action == MotionEvent.ACTION_UP) {

int x = (int) event.getX();
  int y = (int) event.getY();

Point p = getValidPoint(x, y);
  if (mWhiteArray.contains(p) || mBlackArray.contains(p)) {
   return false;
  }
  if (mIsWhite) {
   mWhiteArray.add(p);
  } else {
   mBlackArray.add(p);
  }
  invalidate();//重绘棋子
  mIsWhite = !mIsWhite;
 }
 return true;//感兴趣交给其处理
}

private Point getValidPoint(int x, int y) {
 return new Point((int) (x / mLineHeight), (int) (y / mLineHeight));
}

protected void onDraw(Canvas canvas) {
 super.onDraw(canvas);
 drawBoard(canvas);
 drawPieces(canvas);
 checkGameOver();
}

private static final String TAG = "GobangPanel";
/**
 * 游戏结束方法
 */
public void checkGameOver() {
 boolean whiteWin = checkFiveInLine(mWhiteArray);
 boolean blackWin = checkFiveInLine(mBlackArray);
 //黑棋或白棋赢游戏结束
 if (whiteWin || blackWin) {
  mIsGameOver = true;
  mIsWhiteWinner = whiteWin;
  if (null != listener) {
   listener.onFinish(mIsWhiteWinner);
   Log.e(TAG, "checkGameOver: 111111" );
  }
  Log.e(TAG, "checkGameOver: 222222" );
 }
}

/**
 * 判断棋子是否5个相邻【5个相连只有4中情况分别是:水平、垂直、左斜和右斜】
 */
private boolean checkFiveInLine(List<Point> points) {

for (Point p : points) {
  int x = p.x;
  int y = p.y;
  boolean win = checkLevel(x, y, points);
  if (win) return true;
  win = checkVetical(x, y, points);
  if (win) return true;
  win = checkLeftWin(x, y, points);
  if (win) return true;
  win = checkRightWin(x, y, points);
  if (win) return true;
 }
 return false;
}

/**
 * 判断x,y位置的棋子是否【水平】有相邻的五个一致
 */
private boolean checkLevel(int x, int y, List<Point> points) {
 int count = 1;
 //横向左边棋子个数
 for (int i = 1; i < MAX_COUNT_IN_LINE; i++) {
  //如果有加1,没有重新计算是否有五个,否者中断
  if (points.contains(new Point(x - i, y))) {
   count++;
  } else {
   break;
  }
 }
 //有5个时则赢
 if (count == MAX_COUNT_IN_LINE) return true;

//横向右边棋子个数
 for (int i = 1; i < MAX_COUNT_IN_LINE; i++) {
  //如果有加1,没有重新计算是否有五个,否者中断
  if (points.contains(new Point(x + i, y))) {
   count++;
  } else {
   break;
  }
 }
 //有5个时则赢
 if (count == MAX_COUNT_IN_LINE) return true;
 return false;
}

/**
 * 判断x,y位置的棋子是否[垂直]有相邻的五个一致
 */
private boolean checkVetical(int x, int y, List<Point> points) {
 int count = 1;
 //上下棋子个数
 for (int i = 1; i < MAX_COUNT_IN_LINE; i++) {
  //如果有加1,没有重新计算是否有五个,否者中断
  if (points.contains(new Point(x, y - i))) {
   count++;
  } else {
   break;
  }
 }
 //有5个时则赢,return true;
 if (count == MAX_COUNT_IN_LINE) return true;

for (int i = 1; i < MAX_COUNT_IN_LINE; i++) {
  //如果有加1,没有重新计算是否有五个,否者中断
  if (points.contains(new Point(x, y + i))) {
   count++;
  } else {
   break;
  }
 }
 //有5个时则赢
 if (count == MAX_COUNT_IN_LINE) return true;

return false;
}

/**
 * 判断x,y位置的棋子是否【左斜和右斜】有相邻的五个一致
 */
private boolean checkLeftWin(int x, int y, List<Point> points) {
 int count = 1;
 //横向上下棋子个数
 for (int i = 1; i < MAX_COUNT_IN_LINE; i++) {
  //如果有加1,没有重新计算是否有五个,否者中断
  if (points.contains(new Point(x - i, y + i))) {
   count++;
  } else {
   break;
  }
 }
 //有5个时则赢,return true;
 if (count == MAX_COUNT_IN_LINE) return true;

for (int i = 1; i < MAX_COUNT_IN_LINE; i++) {
  //如果有加1,没有重新计算是否有五个,否者中断
  if (points.contains(new Point(x + i, y - i))) {
   count++;
  } else {
   break;
  }
 }
 //有5个时则赢
 if (count == MAX_COUNT_IN_LINE) return true;

return false;
}

/**
 * 判断x,y位置的棋子是否【右斜】有相邻的五个一致
 */
private boolean checkRightWin(int x, int y, List<Point> points) {

int count = 1;
 //横向上下棋子个数
 for (int i = 1; i < MAX_COUNT_IN_LINE; i++) {
  //如果有加1,没有重新计算是否有五个,否者中断
  if (points.contains(new Point(x - i, y - i))) {
   count++;
  } else {
   break;
  }
 }
 //有5个时则赢,return true;
 if (count == MAX_COUNT_IN_LINE) return true;

for (int i = 1; i < MAX_COUNT_IN_LINE; i++) {
  //如果有加1,没有重新计算是否有五个,否者中断
  if (points.contains(new Point(x + i, y + i))) {
   count++;
  } else {
   break;
  }
 }
 //有5个时则赢
 if (count == MAX_COUNT_IN_LINE) return true;

return false;
}

private void drawPieces(Canvas canvas) {
 //白色棋子
 for (int i = 0, n = mWhiteArray.size(); i < n; i++) {
  Point whitePoint = mWhiteArray.get(i);
  canvas.drawBitmap(mWhitePiece,
    (whitePoint.x + (1 - ratioPieceOfLineHeight) / 2) * mLineHeight,
    (whitePoint.y + (1 - ratioPieceOfLineHeight) / 2) * mLineHeight, null);
 }
 //黑色棋子
 for (int i = 0, n = mBlackArray.size(); i < n; i++) {
  Point blackPoint = mBlackArray.get(i);
  canvas.drawBitmap(mBlackPiece,
    (blackPoint.x + (1 - ratioPieceOfLineHeight) / 2) * mLineHeight,
    (blackPoint.y + (1 - ratioPieceOfLineHeight) / 2) * mLineHeight, null);
 }
}

/**
 * 画格子棋盘
 */
private void drawBoard(Canvas canvas) {
 int w = mPanelWidth;
 float lineHeight = mLineHeight;
 for (int i = 0; i < MAX_LINE; i++) {
  int startx = (int) (lineHeight / 2);//横坐标起点,终点
  int endX = (int) (w - lineHeight / 2);
  int y = (int) ((0.5 + i) * lineHeight);
  canvas.drawLine(startx, y, endX, y, mPaint);
  canvas.drawLine(y, startx, y, endX, mPaint);
 }
}

/**
 * 再来一局
 */
public void start() {
 if (null != mWhiteArray && null != mBlackArray) {
  mWhiteArray.clear();//清除数据
  mBlackArray.clear();
 }
 mIsGameOver = false;
 mIsWhiteWinner = false;
 invalidate(); //再次调用
}

/**
 * 后台运行时,调用此方法,防止数据丢失
 */
private static final String INSTANCE = "instance";
private static final String INSTANCE_GAME_OVER = "instance_game_over"; //游戏结束
private static final String INSTANCE_WHITE_ARRAY = "instance_white_array"; //白
private static final String INSTANCE_BLACK_ARRAY = "instance_black_array";

/**
 * 保存数据
 */
protected Parcelable onSaveInstanceState() {
 Bundle bundle = new Bundle();
 bundle.putParcelable(INSTANCE, super.onSaveInstanceState());
 bundle.putBoolean(INSTANCE_GAME_OVER, mIsGameOver);
 bundle.putParcelableArrayList(INSTANCE_WHITE_ARRAY, mWhiteArray);
 bundle.putParcelableArrayList(INSTANCE_BLACK_ARRAY, mWhiteArray);
 return bundle;
}

/**
 * 恢复时调用
 */
protected void onRestoreInstanceState(Parcelable state) {
 if (state instanceof Bundle) {
  Bundle bundle = (Bundle) state;
  mIsGameOver = bundle.getBoolean(INSTANCE_GAME_OVER);
  mWhiteArray = bundle.getParcelableArrayList(INSTANCE_WHITE_ARRAY);
  mBlackArray = bundle.getParcelableArrayList(INSTANCE_BLACK_ARRAY);
  super.onRestoreInstanceState(bundle.getParcelable(INSTANCE));
  return;
 }
 super.onRestoreInstanceState(state);
}

/**
 * 游戏结束回调
 */
public OnFinishListener listener;

public void setListener(OnFinishListener listener) {
 this.listener = listener;
}

public interface OnFinishListener {

void onFinish(boolean mIsWhiteWinner);
}
}

3、使用MainActivity


public class MainActivity extends AppCompatActivity {

private GobangPanel panel;

protected void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(R.layout.activity_main);
 panel = this.findViewById(R.id.gobang_panel);
 panel.setListener(new GobangPanel.OnFinishListener() {
  @Override
  public void onFinish(boolean mIsWhiteWinner) {
   initDialog(mIsWhiteWinner);
  }
 });
}

/**
 * 初始化弹框
 */
private void initDialog(boolean mIsWhiteWinner) {
 AlertDialog dialog = new AlertDialog.Builder(this)
   //.setTitle("这是标题")
   .setMessage(mIsWhiteWinner ? "白棋胜利,是否重新开始?" : "黑棋胜利,是否重新开始?")
   //.setIcon(R.mipmap.ic_launcher)
   .setPositiveButton("确定", new DialogInterface.OnClickListener() {//添加"Yes"按钮
    @Override
    public void onClick(DialogInterface dialogInterface, int i) {
     panel.start();
    }
   })
//    .setNegativeButton("取消", new DialogInterface.OnClickListener() {//添加取消
//     @Override
//     public void onClick(DialogInterface dialogInterface, int i) {
//      Toast.makeText(MainActivity.this, "这是取消按钮", Toast.LENGTH_SHORT).show();
//     }
//    })
   //方法一:setCanceledOnTouchOutside(false);按对话框以外的地方不起作用。按返回键起作用
   //方法二:setCanceleable(false);按对话框以外的地方不起作用。按返回键也不起作用
   .setCancelable(false)
   .create();
 dialog.show();
}
}

对应布局文件:activity_main:


<HorizontalScrollView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#fff"
tools:context=".MainActivity">

<ScrollView
 android:layout_width="match_parent"
 android:layout_height="match_parent">
 <com.helloworld.game.GobangPanel
  android:id="@+id/gobang_panel"
  android:layout_width="1000dp"
  android:layout_height="1000dp"
  android:layout_centerInParent="true" />
</ScrollView>
</HorizontalScrollView>

来源:https://blog.csdn.net/qq_34536167/article/details/86773161

标签:Android,五子棋
0
投稿

猜你喜欢

  • Java 判断一个时间是否在另一个时间段内

    2023-02-24 18:44:25
  • Java高级特性之反射机制实例详解

    2023-10-08 06:33:51
  • Android 限制edittext 整数和小数位数 过滤器(详解)

    2023-11-24 17:33:52
  • Java设计通用的返回数据格式过程讲解

    2023-11-09 00:16:40
  • Spring源码解析之事务传播特性

    2021-08-14 16:49:39
  • java中使用zxing批量生成二维码立牌

    2021-12-31 04:31:03
  • Java 常见的限流算法详细分析并实现

    2022-01-05 22:11:09
  • .net从服务器下载文件中文名乱码解决方案

    2022-09-11 15:23:11
  • Android自定义View实现仿网易音乐唱片播放效果

    2022-02-27 07:18:40
  • java后台实现支付宝对账功能的示例代码

    2021-10-29 22:15:29
  • Java流程控制之循环结构for,增强for循环

    2023-11-03 10:45:20
  • Android开发之全屏与非全屏的切换设置方法小结

    2021-07-05 04:10:13
  • C# yield关键字详解

    2021-08-01 13:06:06
  • C++调试追踪class成员变量的方法

    2022-11-21 01:32:12
  • java中的key接口解析

    2023-09-22 14:44:00
  • java控制台打印本月的日历

    2023-10-15 22:58:12
  • MyBatis-Plus 集成动态多数据源的实现示例

    2023-06-26 17:56:35
  • Java详解实现多线程的四种方式总结

    2023-04-04 19:43:34
  • Android蓝牙的开启和搜索设备功能开发实例

    2022-11-07 20:42:17
  • 浅析Android TextView常用属性

    2022-12-20 00:32:18
  • asp之家 软件编程 m.aspxhome.com