java实现单人版五子棋游戏
作者:lijiao 时间:2021-09-03 03:24:20
本文实例讲述了java实现的五子棋游戏代码,分享给大家供大家参考,具体代码如下
package gyb.exam;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.border.TitledBorder;
public class MainFrame extends JFrame{
private static int BIG=15;
private static final int ONE=25;
private static final int START=10;
private static int X=BIG*START/2;
private static int Y=BIG*START/2;
private int HL=BIG*ONE+START;
private static boolean isBlack;
CanvasFrame canvas=new CanvasFrame();
CanvasFrame can;
Graphics g;
public MainFrame(){
init();
}
private Point point;
private ArrayList<Point> blacklist=new ArrayList<Point>();
private ArrayList<Point> whitelist=new ArrayList<Point>();
private void init() {
JMenuBar bar=new JMenuBar();
setJMenuBar(bar);
setSize(600,600);
setTitle("五子棋");
JMenu menu=new JMenu("game");
bar.add(menu);
JMenuItem start=new JMenuItem("start");
JMenuItem end=new JMenuItem("棋盘大小");
end.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
}
});
JMenuItem renew=new JMenuItem("重新开始");
JMenuItem exit=new JMenuItem("退出");
exit.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
renew.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
blacklist.clear();
whitelist.clear();
}
});
menu.add(start);
menu.add(renew);
menu.add(end);
menu.add(exit);
setLayout(new BorderLayout());
add(BorderLayout.CENTER,createCenter());
add(BorderLayout.EAST,createEast());
}
private boolean isWin(ArrayList<Point> list){
int x;
int y;
int idx=0;
loop:for (Point p : list) {
x=p.x;
y=p.y;
idx=0;
while(list.contains(new Point(x,y))){
idx++;
x=x-ONE;
if(idx==5)
break loop;
}
x=p.x;
y=p.y;
idx=0;
while(list.contains(new Point(x,y))){
idx++;
y=y-ONE;
if(idx==5)
break loop;
}
x=p.x;
y=p.y;
idx=0;
while(list.contains(new Point(x,y))){
idx++;
x=x-ONE;
y=y-ONE;
if(idx==5)
break loop;
}
x=p.x;
y=p.y;
idx=0;
while(list.contains(new Point(x,y))){
idx++;
x=x-ONE;
y=y+ONE;
if(idx==5)
break loop;
}
}
return idx==5;
}
private JPanel createEast() {
JPanel pane=new JPanel();
BorderLayout border=new BorderLayout();
pane.setLayout(border);
pane.setBorder(new TitledBorder("五子棋"));
Icon image=new ImageIcon(getClass().getResource("mm.png"));
pane.add(BorderLayout.NORTH,new JLabel(image,JLabel.CENTER));
pane.add(BorderLayout.CENTER,ballColor());
pane.add(BorderLayout.SOUTH,button());
return pane;
}
private JPanel ballColor() {
JPanel pane=new JPanel();
pane.setLayout(new BorderLayout());
can=new CanvasFrame(){
public void paint(Graphics g){
g.setColor(Color.PINK);
g.fillRect(1, 1,200,300);
g.setFont(new Font("sans",Font.BOLD,20));
g.setColor(Color.BLACK);
g.fillOval(55, 20,25,30);
g.drawString("黑子", 10, 43);
g.setColor(Color.WHITE);
g.fillOval(55, 60,25,30);
g.drawString("白子", 10, 83);
if(isBlack){
g.setColor(Color.BLACK);
g.drawString("黑方落子", 5, 120);
}else{
g.setColor(Color.WHITE);
g.drawString("白方落子",5,120);
}
can.repaint();
}
};
pane.add(BorderLayout.CENTER,can);
return pane;
}
private JPanel button() {
JPanel pane=new JPanel();
BorderLayout bor=new BorderLayout();
JButton start=new JButton("开始");
JButton end=new JButton("结束");
end.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
System.exit(0);
}});
pane.setLayout(bor);
bor.setVgap(5);
pane.setBorder(new TitledBorder(""));
pane.add(BorderLayout.NORTH,start);
pane.add(BorderLayout.SOUTH,end);
return pane;
}
private JPanel createCenter() {
JPanel pane=new JPanel();
canvas.setPreferredSize(new Dimension(HL+10,HL+10));
canvas.addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent e){
loop:if(e.getButton()==MouseEvent.BUTTON1){
X=e.getX();
Y=e.getY();
int x=(X/ONE)*ONE;
int y=(Y/ONE)*ONE;
point=new Point(x,y);
if(!(blacklist.contains(point)||whitelist.contains(point))){
if(isBlack){
blacklist.add(point);
if(isWin(blacklist)){
JOptionPane.showMessageDialog(null, "黑方胜利!");
blacklist.clear();
whitelist.clear();
}
}else{
whitelist.add(point);
if(isWin(whitelist)){
JOptionPane.showMessageDialog(null, "白方胜利!");
blacklist.clear();
whitelist.clear();
}
}
}
else{
JOptionPane.showMessageDialog(null, "这里己有子了,换个地方落子吧!");
break loop;
}
canvas.repaint();
isBlack=!isBlack;
}
}
});
pane.add(canvas);
return pane;
}
public static void main(String[] args) {
MainFrame frame=new MainFrame();
frame.center(frame);
frame.pack();
frame.setVisible(true);
}
public void center(JFrame frame){
//Toolkit 是当前 绘图系统集合工具包
Toolkit toolkit=Toolkit.getDefaultToolkit();
Dimension screen=toolkit.getScreenSize();//屏幕的宽高
int frameWidth=frame.getWidth();
int frameHigh=frame.getHeight();
int x=(screen.width-frameWidth)/2;
int y=(screen.height-frameHigh)/2;
frame.setLocation(x, y);
}
class CanvasFrame extends JPanel {
public void paint(Graphics g){
g.setColor(Color.PINK);
g.fillRect(0, 0, HL+20, HL+20);
g.setColor(Color.BLACK);
for(int i=START;i<=HL;i=i+ONE){
for(int j=START;j<=HL;j=j+ONE){
g.drawLine(i, j, HL, j);
}
}
for(int i=START;i<=HL;i=i+ONE){
for(int j=START;j<=HL;j=j+ONE){
g.drawLine(i, j, i, HL);
}
}
g.setColor(Color.YELLOW);
g.drawRect(START/2, START/2, HL+1, HL+1);
g.setColor(Color.BLACK);
for(Point point : blacklist){
g.fillOval(point.x, point.y, 20, 25);
}
g.setColor(Color.WHITE);
for(Point point : whitelist){
g.fillOval(point.x, point.y, 20, 25);
}
}
}
}
效果图:
以上所述就是本文的全部内容了,希望能够对大家熟练掌握java有所帮助。
标签:java,五子棋
![](/images/zang.png)
![](/images/jiucuo.png)
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