C#游戏开发之实现俄罗斯方块游戏
作者:芝麻粒儿 时间:2022-11-24 11:12:31
实践过程
效果
代码
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Russia MyRussia = new Russia();//实例化Russia类,用于操作游戏
Russia TemRussia = new Russia();//实例化Russia类,用于生成下一个方块样式
public static int CakeNO = 0;//记录下一个方块样式的标识
public static bool become = false;//判断是否生成下一个方块的样式
public static bool isbegin = false;//判断当前游戏是否开始
public bool ispause = true;//判断是否暂停游戏
public Timer timer = new Timer();
private void button1_Click(object sender, EventArgs e)
{
MyRussia.ConvertorClear();//清空整个控件
MyRussia.firstPoi = new Point(140, 20);//设置方块的起始位置
label3.Text = "0";//显示去除的行数
label4.Text = "0";//显示分数
MyRussia.Label_Linage = label3;//将label3控件加载到Russia类中
MyRussia.Label_Fraction = label4;//将label4控件加载到Russia类中
timer1.Interval = 500;//下移的速度
timer1.Enabled = false;//停止计时
timer1.Enabled = true;//开始计时
Random rand = new Random();//实例化Random
CakeNO = rand.Next(1, 8);//获取随机数
MyRussia.CakeMode(CakeNO);//设置方块的样式
MyRussia.Protract(panel1);//绘制组合方块
beforehand();//生成下一个方块的样式
MyRussia.PlaceInitialization();//初始化Random类中的信息
isbegin = true;//判断是否开始
ispause = true;
MyRussia.timer = timer1;
button2.Text = "暂停";
ispause = true;
textBox1.Focus();//获取焦点
}
/// <summary>
/// 生成下一个方块的样式
/// </summary>
public void beforehand()
{
Graphics P3 = panel3.CreateGraphics();
P3.FillRectangle(new SolidBrush(Color.Black), 0, 0, panel3.Width, panel3.Height);
Random rand = new Random();//实例化Random
CakeNO = rand.Next(1, 8);//获取随机数
TemRussia.firstPoi = new Point(50, 30);//设置方块的起始位置
TemRussia.CakeMode(CakeNO);//设置方块的样式
TemRussia.Protract(panel3);//绘制组合方块
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (!isbegin)//如果没有开始游戏
return;
if (!ispause)//如果游戏暂停
return;
if (e.KeyCode == Keys.Up)//如果当前按下的是↑键
MyRussia.MyConvertorMode();//变换当前方块的样式
if (e.KeyCode == Keys.Down)//如果当前按下的是↓键
{
timer1.Interval = 300;//增加下移的速度
MyRussia.ConvertorMove(0);//方块下移
}
if (e.KeyCode == Keys.Left)//如果当前按下的是←键
MyRussia.ConvertorMove(1);//方块左移
if (e.KeyCode == Keys.Right)//如果当前按下的是→键
MyRussia.ConvertorMove(2);//方块右移
}
private void timer1_Tick(object sender, EventArgs e)
{
MyRussia.ConvertorMove(0);//方块下移
if (become)//如果显示新的方块
{
beforehand();//生成下一个方块
become = false;
}
textBox1.Focus();//获取焦点
}
private void Form1_KeyUp(object sender, KeyEventArgs e)
{
if (!isbegin)//如果游戏没有开始
return;
if (!ispause)//如果暂停游戏
return;
if (e.KeyCode == Keys.Down)//如果当前松开的是↓键
{
timer1.Interval = 500;//恢复下移的速度
}
textBox1.Focus();//获取焦点
}
private void button2_Click(object sender, EventArgs e)
{
if (timer1.Enabled == true)
{
timer1.Stop();//暂停
button2.Text = "继续";
ispause = false;
textBox1.Focus();//获取焦点
}
else
{
timer1.Start();//继续
button2.Text = "暂停";
ispause = true;
textBox1.Focus();//获取焦点
}
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
if (isbegin)//如是游戏开始
{
//重绘背景上的方块
for (int i = 0; i <= (panel1.Width / 20 - 1); i++)
{
for (int j = 0; j <= (panel1.Height / 20 - 1); j++)
{
Rectangle rect = new Rectangle(i * 20 + 1, j * 20 + 1, 19, 19);//获取各方块的绘制区域
e.Graphics.FillRectangle(new SolidBrush(Russia.PlaceColor[i, j]), rect);//绘制方块
}
}
}
}
private void panel3_Paint(object sender, PaintEventArgs e)
{
if (isbegin)//如果游戏开始
{
TemRussia.firstPoi = new Point(50, 30);//设置方块的起始位置
TemRussia.CakeMode(CakeNO);//设置方块的样式
TemRussia.Protract(panel3);//绘制组合方块
}
}
}
partial class Form1
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.panel1 = new System.Windows.Forms.Panel();
this.button1 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.button2 = new System.Windows.Forms.Button();
this.panel2 = new System.Windows.Forms.Panel();
this.panel3 = new System.Windows.Forms.Panel();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.panel2.SuspendLayout();
this.SuspendLayout();
//
// panel1
//
this.panel1.BackColor = System.Drawing.SystemColors.WindowText;
this.panel1.Location = new System.Drawing.Point(4, 5);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(281, 401);
this.panel1.TabIndex = 0;
this.panel1.Paint += new System.Windows.Forms.PaintEventHandler(this.panel1_Paint);
//
// button1
//
this.button1.Location = new System.Drawing.Point(291, 341);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 1;
this.button1.Text = "开始";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(291, 480);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(10, 21);
this.textBox1.TabIndex = 2;
this.textBox1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
this.textBox1.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp);
//
// timer1
//
this.timer1.Interval = 300;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// button2
//
this.button2.Location = new System.Drawing.Point(291, 370);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 3;
this.button2.Text = "暂停";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// panel2
//
this.panel2.BackColor = System.Drawing.Color.Black;
this.panel2.Controls.Add(this.label4);
this.panel2.Controls.Add(this.label3);
this.panel2.Controls.Add(this.label2);
this.panel2.Controls.Add(this.label1);
this.panel2.Controls.Add(this.panel3);
this.panel2.Location = new System.Drawing.Point(291, 5);
this.panel2.Name = "panel2";
this.panel2.Size = new System.Drawing.Size(120, 308);
this.panel2.TabIndex = 4;
//
// panel3
//
this.panel3.Location = new System.Drawing.Point(10, 10);
this.panel3.Name = "panel3";
this.panel3.Size = new System.Drawing.Size(100, 100);
this.panel3.TabIndex = 0;
this.panel3.Paint += new System.Windows.Forms.PaintEventHandler(this.panel3_Paint);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label1.ForeColor = System.Drawing.SystemColors.Window;
this.label1.Location = new System.Drawing.Point(4, 148);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(59, 16);
this.label1.TabIndex = 1;
this.label1.Text = "行数:";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label2.ForeColor = System.Drawing.Color.White;
this.label2.Location = new System.Drawing.Point(4, 193);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(59, 16);
this.label2.TabIndex = 2;
this.label2.Text = "分数:";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Font = new System.Drawing.Font("宋体", 10.5F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label3.ForeColor = System.Drawing.Color.White;
this.label3.Location = new System.Drawing.Point(48, 150);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(15, 14);
this.label3.TabIndex = 3;
this.label3.Text = "0";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Font = new System.Drawing.Font("宋体", 10.5F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label4.ForeColor = System.Drawing.Color.White;
this.label4.Location = new System.Drawing.Point(48, 195);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(15, 14);
this.label4.TabIndex = 4;
this.label4.Text = "0";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(415, 411);
this.Controls.Add(this.panel2);
this.Controls.Add(this.button2);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button1);
this.Controls.Add(this.panel1);
this.MaximizeBox = false;
this.Name = "Form1";
this.Text = "俄罗斯方块";
this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp);
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
this.panel2.ResumeLayout(false);
this.panel2.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Timer timer1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Panel panel2;
private System.Windows.Forms.Panel panel3;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label4;
}
class Russia
{
public Point firstPoi = new Point(140, 20);//定义方块的起始位置
public static Color[,] PlaceColor;//记录方块的位置
public static bool[,] Place;//记录方块的位置
public static int conWidth = 0;//记录列数
public static int conHeight = 0;//记录行数
public static int maxY = 0;//方块在行中的最小高度
public static int conMax = 0;//方块落下后的最大位置
public static int conMin = 0;//方块落下后的最小位置
bool[] tem_Array = { false, false, false, false };//记录方块组中那一块所在行中已满
Color ConColor = Color.Coral;
Point[] ArryPoi = new Point[4];//方块的数组
Point[] Arryfront = new Point[4];//前一个方块的数组
int Cake = 20;//定义方块的大小
int Convertor = 0;//变换器
Control Mycontrol = new Control();//实例化Control
public Label Label_Linage = new Label();//实例化Label,用于显示去除的行数
public Label Label_Fraction = new Label();//实例化Label,用于显示分数
public static int[] ArrayCent = new int[] { 2, 5, 9, 15 };//记录加分情况
public Timer timer = new Timer();
/// <summary>
/// 设置方块的样式
/// </summary>
/// <param n="int">标识,方块的样式</param>
public void CakeMode(int n)
{
ArryPoi[0] = firstPoi;//记录方块的起始位置
switch (n)//根据标识设置方块的样式
{
case 1://组合“L”方块
{
ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake);//设置第二块方块的位置
ArryPoi[2] = new Point(firstPoi.X, firstPoi.Y + Cake);//设置第三块方块的位置
ArryPoi[3] = new Point(firstPoi.X + Cake, firstPoi.Y + Cake);//设置第四块方块的位置
ConColor = Color.Fuchsia;//设置当前方块的颜色
Convertor = 2;//记录方块的变换样式
break;
}
case 2://组合“Z”方块
{
ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake);
ArryPoi[2] = new Point(firstPoi.X - Cake, firstPoi.Y - Cake);
ArryPoi[3] = new Point(firstPoi.X + Cake, firstPoi.Y);
ConColor = Color.Yellow;
Convertor = 6;
break;
}
case 3://组合倒“L”方块
{
ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake);
ArryPoi[2] = new Point(firstPoi.X, firstPoi.Y + Cake);
ArryPoi[3] = new Point(firstPoi.X - Cake, firstPoi.Y + Cake);
ConColor = Color.CornflowerBlue;
Convertor = 8;
break;
}
case 4://组合倒“Z”方块
{
ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake);
ArryPoi[2] = new Point(firstPoi.X + Cake, firstPoi.Y - Cake);
ArryPoi[3] = new Point(firstPoi.X - Cake, firstPoi.Y);
ConColor = Color.Blue;
Convertor = 12;
break;
}
case 5://组合“T”方块
{
ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake);
ArryPoi[2] = new Point(firstPoi.X + Cake, firstPoi.Y - Cake);
ArryPoi[3] = new Point(firstPoi.X - Cake, firstPoi.Y - Cake);
ConColor = Color.Silver;
Convertor = 14;
break;
}
case 6://组合“一”方块
{
ArryPoi[1] = new Point(firstPoi.X + Cake, firstPoi.Y);
ArryPoi[2] = new Point(firstPoi.X - Cake, firstPoi.Y);
ArryPoi[3] = new Point(firstPoi.X - Cake*2, firstPoi.Y);
ConColor = Color.Red;
Convertor = 18;
break;
}
case 7://组合“田”方块
{
ArryPoi[1] = new Point(firstPoi.X - Cake, firstPoi.Y);
ArryPoi[2] = new Point(firstPoi.X - Cake, firstPoi.Y - Cake);
ArryPoi[3] = new Point(firstPoi.X, firstPoi.Y - Cake);
ConColor = Color.LightGreen;
Convertor = 19;
break;
}
}
}
/// <summary>
/// 清空游戏背景
/// </summary>
public void ConvertorClear()
{
if (Mycontrol != null)//如要已载入背景控件
{
Graphics g = Mycontrol.CreateGraphics();//创建背景控件的Graphics类
Rectangle rect = new Rectangle(0, 0, Mycontrol.Width, Mycontrol.Height);//获取背景的区域
MyPaint(g, new SolidBrush(Color.Black), rect);//用背景色填充背景
}
}
/// <summary>
/// 清空当前方块的区域
/// </summary>
public void ConvertorDelete()
{
Graphics g = Mycontrol.CreateGraphics();//创建背景控件的Graphics类
for (int i = 0; i < ArryPoi.Length; i++)//遍历方块的各个子方块
{
Rectangle rect = new Rectangle(ArryPoi[i].X, ArryPoi[i].Y, 20, 20);//获取各子方块的区域
MyPaint(g, new SolidBrush(Color.Black), rect);//用背景色填充背景
}
}
/// <summary>
/// 变换当前方块的样式
/// </summary>
public void MyConvertorMode()
{
ConvertorDelete();//清空当前方块的区域
ConvertorMode(Convertor);//设置方块的变换样式
Protract(Mycontrol);//绘制变换后的组合方块
}
/// <summary>
/// 设置方块的变换样式
/// </summary>
/// <param n="int">标识,判断变换的样式</param>
public void ConvertorMode(int n)
{
Point[] tem_ArrayPoi = new Point[4];//定义一个临时数组
Point tem_Poi = firstPoi;//获取方块的起始位置
int tem_n = n;//记录方块的下一个变换样式
//将当前方块的位置存入到临时数组中
for (int i = 0; i < tem_ArrayPoi.Length; i++)
tem_ArrayPoi[i] = ArryPoi[i];
switch (n)//根据标识变换方块的样式
{
case 1://设置“L”方块的起始样式
{
tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y + Cake);
tem_n = 2;//记录变换样式的标志
break;
}
case 2://“L”方块向旋转的样式
{
tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake);
tem_n = 3;
break;
}
case 3://“L”方块向旋转的样式
{
tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake);
tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
tem_n = 4;
break;
}
case 4://“L”方块向旋转的样式
{
tem_ArrayPoi[1] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y + Cake);
tem_n = 1;//返回方块的起始样式
break;
}
case 5://Z
{
tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake);
tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
tem_n = 6;
break;
}
case 6:
{
tem_ArrayPoi[1] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake);
tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
tem_n = 5;
break;
}
case 7://倒L
{
tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y + Cake);
tem_n = 8;
break;
}
case 8:
{
tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y + Cake);
tem_n = 9;
break;
}
case 9:
{
tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake);
tem_n = 10;
break;
}
case 10:
{
tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake);
tem_n = 7;
break;
}
case 11://倒Z
{
tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake);
tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
tem_n = 12;
break;
}
case 12:
{
tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake);
tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
tem_n = 11;
break;
}
case 13://T
{
tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake);
tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake);
tem_n = 14;
break;
}
case 14:
{
tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
tem_n = 15;
break;
}
case 15:
{
tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
tem_n = 16;
break;
}
case 16:
{
tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
tem_n = 13;
break;
}
case 17://一
{
tem_ArrayPoi[1] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake * 2, tem_Poi.Y);
tem_n = 18;
break;
}
case 18:
{
tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake * 2);
tem_n = 17;
break;
}
case 19://田
{
tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake);
tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
tem_n = 19;
break;
}
}
bool tem_bool = true;//判断方块是否可变
//遍历方块的各个子方块
for (int i = 0; i < tem_ArrayPoi.Length; i++)
{
if (tem_ArrayPoi[i].X / 20 < 0)//变换后是否超出左边界
{
tem_bool = false;//不变换
break;
}
if (tem_ArrayPoi[i].X / 20 >= conWidth)//变换后是否超出右边界
{
tem_bool = false;
break;
}
if (tem_ArrayPoi[i].Y / 20 >= conHeight)//变换后是否超出下边界
{
tem_bool = false;
break;
}
if (Place[tem_ArrayPoi[i].X / 20, tem_ArrayPoi[i].Y / 20])//变换后是否与其他方块重叠
{
tem_bool = false;
break;
}
}
if (tem_bool)//如果当前方块可以变换
{
//改变当前方块的样式
for (int i = 0; i < tem_ArrayPoi.Length; i++)
ArryPoi[i] = tem_ArrayPoi[i];
firstPoi = tem_Poi;//获取当前方块的起始位置
Convertor = tem_n;//获取方块下一次的变换样式
}
}
/// <summary>
/// 绘制组合方块
/// </summary>
/// <param control="Control">控件</param>
public void Protract(Control control)
{
Mycontrol = control;
Graphics g = control.CreateGraphics();//创建背景控件的Graphics类
//绘制方块的各个子方块
for (int i = 0; i < ArryPoi.Length; i++)
{
Rectangle rect = new Rectangle(ArryPoi[i].X + 1, ArryPoi[i].Y + 1, 19, 19);//获取子方块的区域
MyPaint(g, new SolidBrush(ConColor), rect);//绘制子方块
}
}
/// <summary>
/// 对方块的单个块进行绘制
/// </summary>
/// <param g="Graphics">封装一个绘图的类对象</param>
/// <param SolidB="SolidBrush">画刷</param>
/// <param rect="Rectangle">绘制区域</param>
public void MyPaint(Graphics g, SolidBrush SolidB, Rectangle rect)
{
g.FillRectangle(SolidB, rect);//填充一个矩形
}
/// <summary>
/// 方块移动
/// </summary>
/// <param n="int">标识,对左右下进行判断</param>
public void ConvertorMove(int n)
{
//记录方块移动前的位置
for (int i = 0; i < Arryfront.Length; i++)
Arryfront[i] = ArryPoi[i];
switch (n)//方块的移动方向
{
case 0://下移
{
//遍历方块中的子方块
for (int i = 0; i < Arryfront.Length; i++)
Arryfront[i] = new Point(Arryfront[i].X, Arryfront[i].Y + Cake);//使各子方块下移一个方块位
break;
}
case 1://左移
{
for (int i = 0; i < Arryfront.Length; i++)
Arryfront[i] = new Point(Arryfront[i].X - Cake, Arryfront[i].Y);
break;
}
case 2://右移
{
for (int i = 0; i < Arryfront.Length; i++)
Arryfront[i] = new Point(Arryfront[i].X + Cake, Arryfront[i].Y);
break;
}
}
bool tem_bool = MoveStop(n);//记录方块移动后是否出边界
if (tem_bool)//如果没有出边界
{
ConvertorDelete();//清空当前方块的区域
//获取移动后方块的位置
for (int i = 0; i < Arryfront.Length; i++)
ArryPoi[i] = Arryfront[i];
firstPoi = ArryPoi[0];//记录方块的起始位置
Protract(Mycontrol);//绘制移动后方块
}
else//如果方块到达底部
{
if (!tem_bool && n == 0)//如果当前方块是下移
{
conMax = 0;//记录方块落下后的顶端位置
conMin = Mycontrol.Height;//记录方块落下后的底端位置
//遍历方块的各个子方块
for (int i = 0; i < ArryPoi.Length; i++)
{
if (ArryPoi[i].Y < maxY)//记录方块的顶端位置
maxY = ArryPoi[i].Y;
Place[ArryPoi[i].X / 20, ArryPoi[i].Y / 20] = true;//记录指定的位置已存在方块
PlaceColor[ArryPoi[i].X / 20, ArryPoi[i].Y / 20] = ConColor;//记录方块的颜芭
if (ArryPoi[i].Y > conMax)//记录方块的顶端位置
conMax = ArryPoi[i].Y;
if (ArryPoi[i].Y < conMin)//记录方块的底端位置
conMin = ArryPoi[i].Y;
}
if (firstPoi.X == 140 && firstPoi.Y == 20)
{
timer.Stop();
Form1.isbegin = false;
return;
}
Random rand = new Random();//实例化Random
int CakeNO = rand.Next(1, 8);//获取随机数
firstPoi = new Point(140, 20);//设置方块的起始位置
CakeMode(Form1.CakeNO);//设置方块的样式
Protract(Mycontrol);//绘制组合方块
RefurbishRow(conMax,conMin);//去除已填满的行
Form1.become = true;//标识,判断可以生成下一个方块
}
}
}
/// <summary>
/// 去除已添满的行
/// </summary>
public void RefurbishRow(int Max,int Min)
{
Graphics g = Mycontrol.CreateGraphics();//创建背景控件的Graphics类
int tem_max = Max / 20;//获取方块的最大位置在多少行
int tem_min = Min / 20;//获取方块的最小位置在多少行
bool tem_bool = false;
//初始化记录刷新行的数组
for (int i = 0; i < tem_Array.Length; i++)
tem_Array[i] = false;
int tem_n = maxY;//记录最高行的位置
for (int i = 0; i < 4; i++)//查找要刷新的行
{
if ((tem_min + i) > 19)//如果超出边界
break;//退出本次操作
tem_bool = false;
//如果当前行中有空格
for (int k = 0; k < conWidth; k++)
{
if (!Place[k, tem_min + i])//如果当前位置为空
{
tem_bool = true;
break;
}
}
if (!tem_bool)//如要当行为满行
{
tem_Array[i] = true;//记录为刷新行
}
}
int Progression = 0;//记录去除的几行
if (tem_Array[0] == true || tem_Array[1] == true || tem_Array[2] == true || tem_Array[3] == true)//如果有刷新行
{
int Trow = 0;//记录最小行数
for (int i = (tem_Array.Length - 1); i >= 0; i--)//遍历记录刷新行的数组
{
if (tem_Array[i])//如果是刷新行
{
Trow = Min / 20 + i;//记录最小行数
//将刷新行到背景顶端的区域下移
for (int j = Trow; j >=1 ; j--)
{
for (int k = 0; k < conWidth; k++)
{
PlaceColor[k, j] = PlaceColor[k, j - 1];//记录方块的位置
Place[k, j] = Place[k, j - 1];//记录方块的位置
}
}
Min += 20;//方块的最小位置下移一个方块位
//将背景的顶端清空
for (int k = 0; k < conWidth; k++)
{
PlaceColor[k, 0] = Color.Black;//记录方块的位置
Place[k, 0] = false;//记录方块的位置
}
Progression += 1;//记录刷新的行数
}
}
//在背景中绘制刷新后的方块图案
for (int i = 0; i < conWidth; i++)
{
for (int j = 0; j <= Max / 20; j++)
{
Rectangle rect = new Rectangle(i * Cake + 1, j * Cake + 1, 19, 19);//获取各方块的区域
MyPaint(g, new SolidBrush(PlaceColor[i, j]), rect);//绘制已落下的方块
}
}
//显示当前的刷新行数
Label_Linage.Text = Convert.ToString(Convert.ToInt32(Label_Linage.Text) + Progression);
//显示当前的得分情况
Label_Fraction.Text = Convert.ToString(Convert.ToInt32(Label_Fraction.Text) + ArrayCent[Progression - 1]);
}
}
/// <summary>
/// 对信息进行初始化
/// </summary>
public void PlaceInitialization()
{
conWidth=Mycontrol.Width / 20;//获取背景的总行数
conHeight = Mycontrol.Height / 20;//获取背景的总列数
Place = new bool[conWidth, conHeight];//定义记录各方块位置的数组
PlaceColor = new Color[conWidth, conHeight];//定义记录各方块颜色的数组
//对各方块的信息进行初始化
for (int i = 0; i < conWidth; i++)
{
for (int j = 0; j < conHeight; j++)
{
Place[i, j] = false;//方块为空
PlaceColor[i, j] = Color.Black;//与背景色相同
}
}
maxY = conHeight * Cake;//记录方块的最大值
}
/// <summary>
/// 判断方块移动时是否出边界
/// </summary>
public bool MoveStop(int n)
{
bool tem_bool = true;
int tem_width = 0;
int tem_height = 0;
switch (n)
{
case 0://下移
{
//遍历方块中的各个子方块
for (int i = 0; i < Arryfront.Length; i++)
{
tem_width = Arryfront[i].X / 20;//获取方块的横向坐标值
tem_height = Arryfront[i].Y / 20;//获取方块的纵向坐标值
if (tem_height == conHeight || Place[tem_width, tem_height])//判断是否超出底边界,或是与其他方块重叠
tem_bool = false;//超出边界
}
break;
}
case 1://左移
{
for (int i = 0; i < Arryfront.Length; i++)
{
tem_width = Arryfront[i].X / 20;
tem_height = Arryfront[i].Y / 20;
if (tem_width == -1 || Place[tem_width, tem_height])//判断是否超出左边界,或是与其他方块重叠
tem_bool = false;
}
break;
}
case 2://右移
{
for (int i = 0; i < Arryfront.Length; i++)
{
tem_width = Arryfront[i].X / 20;
tem_height = Arryfront[i].Y / 20;
if (tem_width == conWidth || Place[tem_width, tem_height])//判断是否超出右边界,或是与其他方块重叠
tem_bool = false;
}
break;
}
}
return tem_bool;
}
}
来源:https://blog.csdn.net/qq_27489007/article/details/128474521
标签:C#,俄罗斯方块,游戏
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