C# Winform实现石头剪刀布游戏

作者:jiliqiang1986 时间:2022-03-17 17:05:14 

本文实例为大家分享了Winform实现石头剪刀布游戏的具体代码,供大家参考,具体内容如下

新建一个windows窗体程序,用数字1代表石头,用数字2代表剪刀,用数字3代表布,结果取玩家和电脑出拳之差,有三种结果

玩家赢: -1,2

平手: 0

玩家输: 其它值

新建3个类: 

1)Computer.cs 电脑随机出拳


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 石头剪刀布

{

class Computer

{

public string Fist
{

get;
 set;

}

public int ShowFist()

{
 Random rnd = new Random();
 int fist = rnd.Next(1, 4);
 switch (fist)

{

case 1: Fist = "石头"; break;
 case 2: Fist = "剪刀"; break;
 case 3: Fist = "布"; break;

}

return fist;

}

}

}

2)、Judge.cs 裁判类 判断输赢 


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 石头剪刀布

{
class Judge

{

public enum RESULT

{

玩家赢,
 电脑赢,
 平手

}

public static RESULT WhoWin(int playerNum, int computerNum)

{

int result = playerNum - computerNum;
 if (result == -1 || result == 2)

{

return RESULT.玩家赢;

}

else if (result == 0)

{

return RESULT.平手;

}

else

{

return RESULT.电脑赢;

}

}

}

}

3)、Player.cs 玩家,出拳 


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 石头剪刀布

{

class Player

{

public static int ShowFist(string fist)

{

switch (fist)

{

case "石头": return 1;
 case "剪刀": return 2;
 case "布": return 3;
 default: return 0;

}

}

}

}

界面后台实现代码: 


using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 石头剪刀布

{

public partial class Form1 : Form

{

public Form1()

{

InitializeComponent();

}

/// <summary>
/// 点击石头按钮
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnStone_Click(object sender, EventArgs e)

{

String fist = "石头";

Game(fist);

}

/// <summary>
/// 点击剪刀按钮
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>

private void btnScissors_Click(object sender, EventArgs e)

{

String fist = "剪刀";
 Game(fist);

}

/// <summary>
/// 点击布按钮
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>

private void btnCloth_Click(object sender, EventArgs e)

{

String fist = "布";
 Game(fist);

}

//背景图片轮播
String[] paths = Directory.GetFiles(@"C:\work\stone");//此目录里面必须有图片,否则会报错
private void timer1_Tick(object sender, EventArgs e)

{

this.BackgroundImage = Image.FromFile(paths[new Random().Next(0, paths.Length)]);

}
static int playerWinTimes = 0;//玩家赢的次数
static int gameTimes = 0;//总共次数
static int tieTimes = 0;//平手次数

/// <summary>
/// 通用方法
/// </summary>
/// <param name="fist"></param>

private void Game(String fist)

{

gameTimes++;
 lbPlayer.Text = fist;
 int playerNum = Player.ShowFist(fist);
 Computer cpu = new Computer();
 int cpuNum = cpu.ShowFist();
 lbComputer.Text = cpu.Fist;
 Judge.RESULT result = Judge.WhoWin(playerNum, cpuNum);
 lbJudge.Text = result.ToString();
 lbStatistics.Text = "统计信息:\n\n1.您赢了" + playerWinTimes + "场比赛!\n\n" + "2.平手了" + tieTimes + "次; \n\n" + "3.输掉了" + (gameTimes - playerWinTimes - tieTimes) + "场比赛; \n\n" + "4.共进行了" + gameTimes + "场比赛!\n\n";

if (result == Judge.RESULT.玩家赢)

{

playerWinTimes++;
 MessageBox.Show("恭喜,您已经赢了" + playerWinTimes + "场比赛!" + " 共进行了" + gameTimes + "场比赛!");

}

else if (result == Judge.RESULT.平手)

{

tieTimes++;

}

}

}

}

来源:https://blog.csdn.net/jiliqiang1986/article/details/52035008

标签:C#,石头剪刀布,游戏
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