Unity实现单机游戏每日签到系统
作者:learner-顶 时间:2023-05-13 08:42:36
本文实例为大家分享了Unity实现每日签到系统的具体代码,供大家参考,具体内容如下
代码:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class HallManager : UnitySingleton<HallManager>
{
public Text textSingInCoinDes, textSingInCoin;
public Button btnSignInNormal, btnSignInAd;
//------------------------------------------ 签到模块 ------------------------------------------
/// <summary>
/// 设置签到数据
/// </summary>
public void SetSignInPanelData()
{
if (string.IsNullOrEmpty(PlayerPrefs.GetString("SignInDay7")))
{
for (int i = 0; i < 7; i++)
{
PlayerPrefs.SetString("SignInDay" + (i + 1), DateTime.Today.AddDays(i).ToShortDateString());
}
}
for (int i = 0; i < 7; i++)
{
if (DateTime.Today.ToShortDateString().Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))))
{
textSingInCoinDes.text = "今天领取";
textSingInCoin.text = signInCoin[i].ToString();
btnSignInNormal.gameObject.SetActive(true);
btnSignInAd.gameObject.SetActive(true);
signFinish.gameObject.SetActive(false);
}
else if ("已签到".Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))) && i != 6)
{
textSingInCoinDes.text = "明天领取";
textSingInCoin.text = signInCoin[i + 1].ToString();
btnSignInNormal.gameObject.SetActive(false);
btnSignInAd.gameObject.SetActive(false);
signFinish.gameObject.SetActive(true);
}
}
for (int i = 0; i < 7; i++)
{
if (DateTime.Today.ToShortDateString().Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))) || "已签到".Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))))
{
if ("已签到".Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))))
{
signInPanel.transform.Find("Items").GetChild(i).Find("YiQianDao").gameObject.SetActive(true);
}
else
{
signInPanel.transform.Find("Items").GetChild(i).Find("YiQianDao").gameObject.SetActive(false);
}
}
}
}
/// <summary>
/// 点击普通签到
/// </summary>
void ClickBtnSignInNormal()
{
for (int i = 0; i < 7; i++)
{
if (DateTime.Today.ToShortDateString().Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))))
{
CoinManager.Instance.AddCoin(signInCoin[i]);
PlayerPrefs.SetString("SignInDay" + (i + 1), "已签到");
ShowRewardPanel(signInCoin[i]);
}
}
SetUserInfo();
SetSignInPanelData();
//全屏广告
MobileController.Instance.CallFullScreenAd(FullScreenAdRewardType.None);
}
/// <summary>
/// 点击视频双倍奖励签到
/// </summary>
void ClickSignInAd()
{
MobileController.Instance.CallVedioRewardAd("signIn");
}
/// <summary>
/// 回调 - 视频双倍奖励签到
/// </summary>
public void CallBackSignInReward()
{
for (int i = 0; i < 7; i++)
{
if (DateTime.Today.ToShortDateString().Equals(PlayerPrefs.GetString("SignInDay" + (i + 1))))
{
CoinManager.Instance.AddCoin(signInCoin[i] * 2);
PlayerPrefs.SetString("SignInDay" + (i + 1), "已签到");
ShowRewardPanel(signInCoin[i] * 2);
}
}
SetUserInfo();
SetSignInPanelData();
}
}
来源:https://blog.csdn.net/weixin_44431724/article/details/105286412
标签:Unity,签到
![](/images/zang.png)
![](/images/jiucuo.png)
猜你喜欢
java高并发之理解进程和线程
2023-09-16 20:03:17
![](https://img.aspxhome.com/file/2023/2/108172_0s.jpg)
Java线程安全和锁Synchronized知识点详解
2023-01-23 03:59:38
SpringBoot中整合MyBatis-Plus-Join使用联表查询的实现
2023-11-28 19:00:26
Android 单双击实现的方法步骤
2023-04-19 02:19:31
Android Compose衰减动画Animatable使用详解
2022-08-26 23:09:42
C# 文件下载之断点续传实现代码
2021-05-24 15:37:02
C#实现影院售票系统
2021-12-27 00:53:26
![](https://img.aspxhome.com/file/2023/3/108733_0s.png)
Android源码系列之深入理解ImageView的ScaleType属性
2022-12-14 07:51:59
![](https://img.aspxhome.com/file/2023/7/128987_0s.png)
Android笔记之:CM9源码下载与编译的应用
2022-09-23 05:40:14
![](https://img.aspxhome.com/file/2023/3/137343_0s.png)
解决在Unity中使用FairyGUI遇到的坑
2023-10-27 13:04:24
![](https://img.aspxhome.com/file/2023/2/122732_0s.png)
SpringBoot下使用MyBatis-Puls代码生成器的方法
2023-11-25 17:07:07
![](https://img.aspxhome.com/file/2023/1/60141_0s.png)
C#日期控件datetimepicker保存空值的三种方法
2021-11-14 19:22:38
浅谈Java的两种多线程实现方式
2022-08-17 09:42:37
![](https://img.aspxhome.com/file/2023/9/67639_0s.jpg)
利用Jetpack Compose实现主题切换功能
2023-03-10 03:14:37
![](https://img.aspxhome.com/file/2023/0/106840_0s.png)
SpringBoot+Hutool+thymeleaf完成导出Excel的实现方法
2023-09-05 17:39:10
![](https://img.aspxhome.com/file/2023/2/71682_0s.png)
Android中获取IMEI码的方法
2023-04-08 09:10:58
Flutter加载图片流程之ImageProvider源码示例解析
2021-07-19 05:05:19
如何正确使用Android线程详解
2021-12-06 19:24:30
![](https://img.aspxhome.com/file/2023/4/139264_0s.jpg)
浅谈Spring的两种事务定义方式
2023-10-11 22:52:59
详解Java中如何正确书写单例模式
2022-06-20 01:35:00
![](https://img.aspxhome.com/file/2023/2/75692_0s.png)