Unity EasyTouch摇杆插件使用示例详解
作者:小紫苏xw 时间:2023-01-26 17:09:17
EasyTouch摇杆插件使用,先给大家展示下效果图:
Demo展示
双指缩放在电脑端无法掩饰,竖屏将就看看吧;
插件名叫EasyTouch,有需要给我留言,不想开仓库传了;
创建摇杆点这里:
初始化
On_JoystickMove这个回调是用来控制移动的;分两个方向,x和y轴;
void OnEnable()
{
EasyJoystick.On_JoystickMove += OnJoystickMove;
}
private void OnDisable()
{
EasyJoystick.On_JoystickMove -= OnJoystickMove;
}
private void OnDestroy()
{
EasyJoystick.On_JoystickMove -= OnJoystickMove;
}
自定义On_JoystickMove
我的摇杆物体名称叫做MoveControl;
void OnJoystickMove(MovingJoystick move)
{
if (move.joystickName != "MoveControl")
{
return;
}
float PositionX = move.joystickAxis.x; //获取摇杆偏移摇杆中心的x坐标
float PositionY = move.joystickAxis.y; //获取摇杆偏移摇杆中心的y坐标
Vector2 value = move.joystickValue;
if (PositionY != 0 || PositionX != 0)
{
//设置控制角色或物体方块的朝向(当前坐标+摇杆偏移量)
//transform.LookAt(new Vector3(transform.position.x + PositionX, transform.position.y,transform.position.z + PositionY));
//移动角色或物体的位置(按其所朝向的位置移动)
Vector3 dir = new Vector3(PositionX, PositionY, 0);
transform.Translate(dir * Time.deltaTime * speed);
}
}
这两个物体控制摇杆,EasyTouch一定不能删除;
手势功能
这套插件还支持双指缩放,滑动,手指画圈,点击,多指触碰,拖拽等;
具体api看注释:
public class Zoom : MonoBehaviour
{
bool isStart = false;
public Button BtnReset;
public Button BtnLoadScene;
public Text log;
void OnEnable() {
EasyTouch.On_Swipe += On_Swipe;
EasyTouch.On_Drag += On_Drag;
EasyTouch.On_Swipe2Fingers += On_Swipe2Fingers;
EasyTouch.On_PinchEnd += On_PinchEnd;
EasyTouch.On_PinchIn += On_PinchIn;
EasyTouch.On_PinchOut += On_PinchOut;
BtnReset.onClick.AddListener(ResetScene);
BtnLoadScene.onClick.AddListener(OnLoadScene);
}
void OnDisable() {
EasyTouch.On_Swipe -= On_Swipe;
EasyTouch.On_Drag -= On_Drag;
EasyTouch.On_Swipe2Fingers -= On_Swipe2Fingers;
EasyTouch.On_PinchEnd -= On_PinchEnd;
EasyTouch.On_PinchIn -= On_PinchIn;
EasyTouch.On_PinchOut -= On_PinchOut;
BtnReset.onClick.RemoveListener(ResetScene);
}
void OnDestroy() {
EasyTouch.On_Swipe -= On_Swipe;
EasyTouch.On_Drag -= On_Drag;
EasyTouch.On_Swipe2Fingers -= On_Swipe2Fingers;
EasyTouch.On_PinchEnd -= On_PinchEnd;
EasyTouch.On_PinchIn -= On_PinchIn;
EasyTouch.On_PinchOut -= On_PinchOut;
BtnReset.onClick.RemoveListener(ResetScene);
}
/// <summary>
/// 重置cube和相机
/// </summary>
void ResetScene() {
transform.position = Vector3.zero;
transform.rotation = Quaternion.Euler(Vector3.zero);
Camera.main.transform.position = new Vector3(0, 0, -10);
}
/// <summary>
/// 滑动使cube旋转
/// </summary>
/// <param name="ges"></param>
void On_Swipe(Gesture ges) {
Vector3 vec = new Vector3(ges.deltaPosition.y, ges.deltaPosition.x, 0);
transform.Rotate(vec ,Space.World);
log.text = "滑动使cube旋转";
}
/// <summary>
/// 拖拽移动cube
/// </summary>
/// <param name="ges"></param>
void On_Drag(Gesture ges) {
if (ges.pickObject == gameObject) {
transform.position = ges.GetTouchToWordlPoint(10);//相机z=-10 cube 0
log.text = "拖拽移动cube";
}
}
/// <summary>
/// 双指滑动 平面移动相机
/// </summary>
/// <param name="ges"></param>
void On_Swipe2Fingers(Gesture ges)
{
Camera.main.transform.Translate(new Vector3(-ges.deltaPosition.x*Time.deltaTime*25,
-ges.deltaPosition.y*Time.deltaTime*25, 0));
log.text = "双指滑动移动相机";
}
/// <summary>
/// 拉近拉远相机
/// </summary>
/// <param name="ges"></param>
private void On_PinchIn(Gesture gesture){
if (gesture.pickObject == gameObject){
float zoom = Time.deltaTime * gesture.deltaPinch;
isStart = true;
Vector3 scale = transform.localScale ;
transform.localScale = new Vector3( scale.x - zoom, scale.y -zoom, scale.z-zoom);
}
}
private void On_PinchOut(Gesture gesture){
if (gesture.pickObject == gameObject){
float zoom = Time.deltaTime * gesture.deltaPinch;
isStart = true;
Vector3 scale = transform.localScale ;
transform.localScale = new Vector3( scale.x + zoom, scale.y +zoom,scale.z+zoom);
}
}
private void On_PinchEnd(Gesture gesture){
if(isStart ){
if (gesture.pickObject == gameObject){
print ("End");
}
}
}
void OnLoadScene()
{
SceneManager.LoadScene("TestJoyStick");
}
}
来源:https://www.cnblogs.com/littleperilla/p/15435638.html
标签:Unity,EasyTouch,插件
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