java如何消除太多的if else判断示例代码
作者:孙华栋 时间:2023-01-17 21:57:40
1.简介
if判断语句是很多编程语言的重要组成部分。但是,若我们最终编写了大量嵌套的if语句,这将使得我们的代码更加复杂和难以维护。
让我们看看能否使用别的方式来做呢。
设计模式是为了更好的代码重用性,可读性,可靠性,可维护性,它有六大原则:
单一职责原则(Single Responsibility Principle,简称SRP):该原则是针对类来说的,即一个类应该只负责一项职责.
开放--封闭原则(The Open-Closed Principle简称OCP):是说软件实体(类、模块、函数等等)应该可以扩展,但是不可以修改。
依赖倒转原则(Dependence Inversion Principle :针对接口编程,不要对实现编程
里氏代换原则(Liskov Substitution Principle,简称LSP):里氏代换原则,子类型必须能够替换掉他们的父类型
迪米特法则(Law of Demeter):如果两个类不必彼此直接通信,那么这两个类就不应当发生直接的相互作用
合成/聚合复用原则(Composition/Aggregation Principle],简称CARP):尽量使用合成/聚合,尽量不使用类继承。合成聚合是“has a”的关系,而继承是“is a”的关系。
2.示例if..else
public int calculate(int a, int b, String operator) {
int result = Integer.MIN_VALUE;
if ("add".equals(operator)) {
result = a + b;
} else if ("multiply".equals(operator)) {
result = a * b;
} else if ("divide".equals(operator)) {
result = a / b;
} else if ("subtract".equals(operator)) {
result = a - b;
} else if ("modulo".equals(operator)) {
result = a % b;
}
return result;
}
switch-case
public int calculateUsingSwitch(int a, int b, String operator) {
int result = 0;
switch (operator) {
case "add":
result = a + b;
break;
case "multiply":
result = a * b;
break;
case "divide":
result = a / b;
break;
case "subtract":
result = a - b;
break;
case "modulo":
result = a % b;
break;
default:
result = Integer.MIN_VALUE;
}
return result;
}
3.重构
3.1 工厂方式重构
抽象层Operation.java
public interface Operation {
int apply(int a, int b);
}
加法实现Addition.java:
public class Addition implements Operation {
@Override
public int apply(int a, int b) {
return a + b;
}
}
减法实现Subtraction.java
public class Subtraction implements Operation {
@Override
public int apply(int a, int b) {
return a - b;
}
}
乘法实现Multiplication.java
public class Multiplication implements Operation {
@Override
public int apply(int a, int b) {
return a\*b;
}
}
除法实现Division.java
public class Division implements Operation {
@Override
public int apply(int a, int b) {
return a / b;
}
}
求余实现Modulo.java
public class Modulo implements Operation {
@Override
public int apply(int a, int b) {
return a % b;
}
}
工厂类OperatorFactory.java
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
public class OperatorFactory {
static Map<String, Operation> operationMap = new HashMap<>();
static {
operationMap.put("add", new Addition());
operationMap.put("divide", new Division());
operationMap.put("multiply", new Multiplication());
operationMap.put("subtract", new Subtraction());
operationMap.put("modulo", new Modulo());
}
public static Optional<Operation> getOperation(String operation) {
return Optional.ofNullable(operationMap.get(operation));
}
}
使用示例
public int calculateUsingFactory(int a, int b, String operator) {
Operation targetOperation = OperatorFactory
.getOperation(operator)
.orElseThrow(() -> new IllegalArgumentException("Invalid Operator"));
return targetOperation.apply(a, b);
}
3.2 枚举方式重构
枚举实现Operator.java
public enum Operator {
ADD {
@Override
public int apply(int a, int b) {
return a + b;
}
},
MULTIPLY {
@Override
public int apply(int a, int b) {
return a * b;
}
},
SUBTRACT {
@Override
public int apply(int a, int b) {
return a - b;
}
},
DIVIDE {
@Override
public int apply(int a, int b) {
return a / b;
}
},
MODULO {
@Override
public int apply(int a, int b) {
return a % b;
}
};
public abstract int apply(int a, int b);
}
封装Operator到Calculator.java
public int calculate(int a, int b, Operator operator) {
return operator.apply(a, b);
}
使用示例
@Test
public void whenCalculateUsingEnumOperator_thenReturnCorrectResult() {
Calculator calculator = new Calculator();
int result = calculator.calculate(3, 4, Operator.valueOf("ADD"));
assertEquals(7, result);
}
3.3 命令模式
抽象的接口
public interface Command {
Integer execute();
}
实现类
package com.baeldung.reducingIfElse;
public class AddCommand implements Command {
private int a;
private int b;
public AddCommand(int a, int b) {
this.a = a;
this.b = b;
}
@Override
public Integer execute() {
return a + b;
}
}
其它略
包装
public int calculate(Command command) {
return command.execute();
}
测试demo
@Test
public void whenCalculateUsingCommand_thenReturnCorrectResult() {
Calculator calculator = new Calculator();
int result = calculator.calculate(new AddCommand(3, 7));
assertEquals(10, result);
}
3.4 规则引擎重构
抽象规则
public interface Rule {
boolean evaluate(Expression expression);
Result getResult();
}
实现规则AddRule.java 其它略
public class AddRule implements Rule {
private int result;
@Override
public boolean evaluate(Expression expression) {
boolean evalResult = false;
if (expression.getOperator() == Operator.ADD) {
this.result = expression.getX() + expression.getY();
evalResult = true;
}
return evalResult;
}
@Override
public Result getResult() {
return new Result(result);
}
}
其中:返回结果
public class Result {
int value;
public Result(int value) {
this.value = value;
}
public int getValue() {
return value;
}
}
表达式
public class Expression {
private Integer x;
private Integer y;
private Operator operator;
public Expression(Integer x, Integer y, Operator operator) {
this.x = x;
this.y = y;
this.operator = operator;
}
public Integer getX() {
return x;
}
public Integer getY() {
return y;
}
public Operator getOperator() {
return operator;
}
}
规则引擎RuleEngine.java
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import java.util.stream.Collectors;
public class RuleEngine {
private static List<Rule> rules = new ArrayList<>();
static {
rules.add(new AddRule());
}
public Result process(Expression expression) {
Rule rule = rules.stream()
.filter(r -> r.evaluate(expression))
.findFirst()
.orElseThrow(() -> new IllegalArgumentException("Expression does not matches any Rule"));
return rule.getResult();
}
}
测试demo
@Test
public void whenNumbersGivenToRuleEngine_thenReturnCorrectResult() {
Expression expression = new Expression(5, 5, Operator.ADD);
RuleEngine engine = new RuleEngine();
Result result = engine.process(expression);
assertNotNull(result);
assertEquals(10, result.getValue());
}
4.比较
重构方式 | SRP | OCP | DIP | LSP | LD | CARP |
---|---|---|---|---|---|---|
IF/ELSE | N | N | N | N | N | N |
工厂方法 | Y | Y | Y | Y | Y | Y |
枚举方法 | N | Y | Y | Y | Y | Y |
命令模式 | Y | Y | Y | Y | Y | Y |
规则引擎 | Y | Y | Y | Y | Y | Y |
5.小结
为了更好的代码重用性,可读性,可靠性,可维护性,我们会尝试将IF/ELSE或者case-switch进行改造,使用工厂方法,枚举方法,命令模式,规则引擎方式不同方法进行尝试,最后使用设计模式的六大原则对代码进行评估。
来源:https://segmentfault.com/a/1190000022604899