Python+Pygame制作"长沙版"大富翁
作者:顾木子吖 时间:2023-10-05 06:53:08
导语
说到童年爱玩的电脑游戏,你会想到什么?
最国民的莫过于金山打字通,接着是扫雷、红心大战,而红极一时的单机游戏当属《大富翁》。
嘻嘻 打字游戏——扫雷这是之前都已经给大家写过的游戏啦~SO 剩下《大富翁》游戏。
今天来给大家大显身手一波——
作为一款经典的强手棋类游戏,“大富翁”系列在长达十几年的时间内长盛不衰,从2代开始走红,3代成为了大哥大,4代创造了回合制游戏的颠峰,5代开启了网络联机对战……至今,华语大富翁类游戏怕是没几个能超越大富翁系列的高光时刻了。
而掷骰子、开宝箱、跳格,成了大多数80、90后的童年记忆,几个好友挤在一起,等着自己扔骰子买地建房,孙小美、阿土伯、金贝贝、沙隆巴斯、钱夫人、莎拉公主……这些可爱的游戏人物,陪着我们度过了一个又一个愉快的时光。好啦,废话说的有点儿多撒,一时刻刹不住脚了。
来来来 我们正式开始吧!
一、大富翁之旅
嘿嘿!元宵啦,有没有小伙伴儿来长沙浪一浪吖?
今天这款《大富翁》小游戏是基于长沙著名景点所作的撒、可以看到,地图上镶嵌进了 8 个长沙的标志性地点,按 照从上往下、从左往右的顺序依次为西站、世界之窗、五一广场、橘子洲、植物园、博物馆、岳麓书院、岳麓山。当玩家到达这些 地点时,便会触发相应的特殊事件。
二、特殊事件
1)触发的特殊事件如下
西站:玩家经过西站时会停留休息一天,即一 回合不能掷骰子,作为回报,该玩家 GPA 上升 0.2。
世界之窗:玩家经过世界之窗时会玩儿一天,即一回合不能 掷骰子。
五一广场:玩家经过五一广场时会体验一次帮忙充场跑跑业务, 金钱增加 500,GPA 下降 1.0。
橘子洲:玩家经过 橘子洲时会口渴买茶颜跟吃的,金 钱减少 100。
植物园:玩家经过植物园时会买票观看演出,金钱减 少 200。
博物馆:玩家经过博物馆时突然记起来在世界之窗掉东西, 即直接传送到世界之窗,且一个回合不能掷骰子。
岳麓山:玩家经过岳麓山时会看到最美风景,身、心收到鼓舞,GPA 上升 0.3。
2)游戏规则
作为一款大富翁游戏,“长沙之旅”保留了传统大富翁游 戏的机制,即通过买地建房赚取金钱,某玩家金钱耗尽即宣布破产,游戏结束。
在此基础上,为了更多地体现出多种元 素,游戏中每个角色的实力除了财产之外,还有另一个衡量标准——GPA。当某位玩家的 GPA 达到 4.0 时,游戏结束, 该玩家获胜;GPA 达到 1.0 时,游戏结束,该玩家失败。本游戏可以支持 2~4 人的玩法,为玩家准备的 4 位可爱 的游戏角色哦!
三、代码演示
1)环境素材
2)运行环境
环境安装 本文用到的运行环境:Python3.7、Pycharm社区版2020、Pygame游戏模块部分自带模块直 接导入不需要安装。
模块安装:pip install -i https://pypi.douban.com/simple/ +模块名
3)主程序
import pygame
import sys
import time
from draw import Button, draw_text, draw_mapstatus, draw_player
from game import *
from player import Player
pygame.init()
screen_size = (1080, 680) # 第一个是宽度,第二个是高度
role_size = (60, 60)
screen = pygame.display.set_mode(screen_size)
pygame.display.set_caption("大富翁——长沙之旅")
map_screen = pygame.image.load('image/地图.bmp')
stop_picture = pygame.image.load('image/禁止.jpg')
stop_picture = pygame.transform.scale(stop_picture, (20, 20))
lose_sound = pygame.mixer.Sound('sound/失败.wav') # 载入音效
win_sound = pygame.mixer.Sound('sound/胜利.wav')
up_sound = pygame.mixer.Sound('sound/升级.wav')
click_sound = pygame.mixer.Sound('sound/按键.wav')
chances_sound = pygame.mixer.Sound('sound/事件.wav')
picture_dice = []
for i in range(6):
picture_dice.append(pygame.image.load('image/dice/%d.jpg'%(i+1)))
map_screen = pygame.transform.scale(map_screen, screen_size)
screen.blit(map_screen, (0, 0))
play_button = Button(screen, '开始游戏') # 绘制开始游戏按钮
play_button.draw_button()
status = 0 # 控制游戏进程 0:游戏未开始 1:选择游戏人数 2:掷骰子 3:玩家行走 4:触发事件 5:买地建房 6:游戏结束
cur_player = 0 # 当前玩家
dice_answer = 1 # 掷骰子结果
player = []
role = []
local_init = [0, 20, 12, 32] # 四位玩家最初的位置
map_status = []
for i in range(8):
map_status.append(Map(i)) # 存储地产信息,包括所有者、价值、租金等
while True:
if status == 0: # 游戏未开始
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
(mouse_x, mouse_y) = event.pos
#print(mouse_x, mouse_y)
if click_button(mouse_x, mouse_y, 0):
click_sound.play()
num_player_button = Button(screen, '请输入游戏人数(2~4)')
num_player_button.draw_button()
draw_text(screen, (540, 440), '操作指南:按↑掷骰子、购买地产',
50, 'STXINGKA.TTF', pygame.Color('gold'))
status = 1
pygame.display.update()
elif status == 1: # 选择游戏人数
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if 258 <= event.key <= 260 or 50 <= event.key <= 52: #载入相应数量的角色
click_sound.play()
role.append(pygame.image.load('image/role/小e.jpg'))
role.append(pygame.image.load('image/role/皮卡丘.jpg'))
if event.key == 259 or event.key == 51:
role.append(pygame.image.load('image/role/可达鸭.jpg'))
elif event.key == 260 or event.key == 52:
role.append(pygame.image.load('image/role/可达鸭.jpg'))
role.append(pygame.image.load('image/role/小黄鸡.jpg'))
screen.blit(map_screen, (0, 0))
for i in range(len(role)): #初始化游戏玩家
role[i] = pygame.transform.scale(role[i], role_size)
player.append(Player(i))
player[i].local = local_init[i]
draw_player(screen, player, role, stop_picture)
status = 2
elif status == 2: #掷骰子
for i in range(6): # 绘制骰子动画
screen.blit(picture_dice[i], (500, 400))
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == 273:
dice_answer = get_dice()
status = 3
pygame.display.update()
elif status == 3: #玩家行走
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
for i in range(dice_answer):
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
player[cur_player].local = (player[cur_player].local + 1) % 40
draw_mapstatus(screen, player, map_status)
draw_player(screen, player, role, stop_picture)
click_sound.play()
pygame.display.update()
time.sleep(0.5)
if Special(player[cur_player].local): #判断是否触发特殊事件
status = 4
else: # 普通地段,判断需要买地或交租金
local = player[cur_player].local
if map_status[local2order(local)].owner == -1:
chances_sound.play()
draw_text(screen, (800, 340), '是否买下这块地?(¥%d)' % map_status[local2order(local)].value1, 30,
'STXINGKA.TTF', pygame.Color('grey'))
status = 5
elif map_status[local2order(local)].owner == cur_player and map_status[local2order(local)].level == 1:
chances_sound.play()
draw_text(screen, (800, 340), '是否要加盖建筑?(¥%d)' % map_status[local2order(local)].value2, 30,
'STXINGKA.TTF', pygame.Color('grey'))
status = 5
elif map_status[local2order(local)].owner == cur_player and map_status[local2order(local)].level == 2:
cur_player = (cur_player + 1) % len(player) # 下一个玩家掷骰子
while player[cur_player].stop == 1:
player[cur_player].stop = 0
cur_player = (cur_player + 1) % len(player)
status = 2
else:
if map_status[local2order(local)].level == 1:
player[cur_player].money -= map_status[local2order(local)].rent1
player[map_status[local2order(local)].owner].money += map_status[local2order(local)].rent1
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
draw_mapstatus(screen, player, map_status)
draw_player(screen, player, role, stop_picture)
draw_text(screen, (800, 340), '支付租金(¥%d)' % map_status[local2order(local)].rent1, 30,
'STXINGKA.TTF', pygame.Color('grey'))
chances_sound.play()
elif map_status[local2order(local)].level == 2:
player[cur_player].money -= map_status[local2order(local)].rent2
player[map_status[local2order(local)].owner].money += map_status[local2order(local)].rent2
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
draw_mapstatus(screen, player, map_status)
draw_player(screen, player, role, stop_picture)
draw_text(screen, (800, 340), '支付租金(¥%d)' % map_status[local2order(local)].rent2, 30,
'STXINGKA.TTF', pygame.Color('grey'))
chances_sound.play()
cur_player = (cur_player + 1) % len(player) # 下一个玩家掷骰子
while player[cur_player].stop == 1:
player[cur_player].stop = 0
cur_player = (cur_player + 1) % len(player)
if not game_over(player) == 0:
if game_over(player) > 0:
win_sound.play()
else:
lose_sound.play()
status = 6
else:
status = 2
pygame.display.update()
elif status == 4: #触发特殊事件
if player[cur_player].local == 5: #C楼
player[cur_player].money -= 100
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
draw_mapstatus(screen, player, map_status)
draw_player(screen, player, role, stop_picture)
draw_text(screen, (800, 340), '去橘子洲购物,金钱-100', 30, 'STXINGKA.TTF', pygame.Color('grey'))
chances_sound.play()
elif player[cur_player].local == 11: #紫操
player[cur_player].money += 100
if full_somewhere(35, player):
player[cur_player].gpa += 0.2
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
draw_mapstatus(screen, player, map_status)
draw_player(screen, player, role, stop_picture)
draw_text(screen, (800, 340), '西站,绩点+0.2', 30, 'STXINGKA.TTF', pygame.Color('grey'))
chances_sound.play()
else:
player[cur_player].local = 35
player[cur_player].stop = 1
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
draw_mapstatus(screen, player, map_status)
draw_player(screen, player, role, stop_picture)
draw_text(screen, (800, 340), '博物馆', 30, 'STXINGKA.TTF', pygame.Color('grey'))
chances_sound.play()
elif player[cur_player].local == 15: #罗姆楼
if cur_player == 0:
player[0].stop = 1
player[0].gpa += 0.2
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
draw_mapstatus(screen, player, map_status)
draw_player(screen, player, role, stop_picture)
draw_text(screen, (750, 340), '学习一天,绩点+0.2', 30, 'STXINGKA.TTF', pygame.Color('grey'))
chances_sound.play()
elif player[cur_player].local == 19: #主楼
player[cur_player].gpa += 0.3
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
draw_mapstatus(screen, player, map_status)
draw_player(screen, player, role, stop_picture)
draw_text(screen, (750, 340), '观看岳麓山风景,绩点+0.3', 30, 'STXINGKA.TTF', pygame.Color('grey'))
chances_sound.play()
elif player[cur_player].local == 25: #新清
player[cur_player].money -= 200
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
draw_mapstatus(screen, player, map_status)
draw_player(screen, player, role, stop_picture)
draw_text(screen, (800, 340), '去植物园看演出,金钱-200', 30, 'STXINGKA.TTF', pygame.Color('grey'))
chances_sound.play()
elif player[cur_player].local == 31: #二校门
player[cur_player].money += 500
player[cur_player].gpa -= 1.0
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
draw_mapstatus(screen, player, map_status)
draw_player(screen, player, role, stop_picture)
draw_text(screen, (750, 340), '五一广场业务,金钱+500,绩点-1.0', 30, 'STXINGKA.TTF', pygame.Color('grey'))
chances_sound.play()
elif player[cur_player].local == 35: #校医院
player[cur_player].stop = 1
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
draw_mapstatus(screen, player, map_status)
draw_player(screen, player, role, stop_picture)
draw_text(screen, (800, 340), '世界之窗', 30, 'STXINGKA.TTF', pygame.Color('grey'))
chances_sound.play()
elif player[cur_player].local == 39: #图书馆
if not cur_player == 2:
player[cur_player].stop = 1
player[cur_player].gpa += 0.2
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
draw_mapstatus(screen, player, map_status)
draw_player(screen, player, role, stop_picture)
draw_text(screen, (800, 340), '泡在西站一天,绩点+0.2', 30, 'STXINGKA.TTF', pygame.Color('grey'))
chances_sound.play()
cur_player = (cur_player + 1) % len(player) #下一个玩家掷骰子
while player[cur_player].stop == 1:
player[cur_player].stop = 0
cur_player = (cur_player + 1) % len(player)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
if not game_over(player) == 0:
if game_over(player) > 0:
win_sound.play()
else:
lose_sound.play()
status = 6
else:
status = 2
elif status == 5: #买地建房
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == 273:
if map_status[local2order(player[cur_player].local)].level == 0:
player[cur_player].money -= map_status[local2order(player[cur_player].local)].value1
map_status[local2order(player[cur_player].local)].owner = cur_player
map_status[local2order(player[cur_player].local)].level = 1
elif map_status[local2order(player[cur_player].local)].level == 1:
player[cur_player].money -= map_status[local2order(player[cur_player].local)].value2
map_status[local2order(player[cur_player].local)].level = 2
cur_player = (cur_player + 1) % len(player) # 下一个玩家掷骰子
while player[cur_player].stop == 1:
player[cur_player].stop = 0
cur_player = (cur_player + 1) % len(player)
status = 2
screen.blit(map_screen, (0, 0))
screen.blit(picture_dice[dice_answer - 1], (500, 400))
draw_player(screen, player, role, stop_picture)
draw_mapstatus(screen, player, map_status)
up_sound.play()
if not game_over(player) == 0:
if game_over(player) > 0:
win_sound.play()
else:
lose_sound.play()
status = 6
pygame.display.update()
elif status == 6: # 游戏结束
if game_over(player) > 0:
draw_text(screen, (540, 340), '游戏结束,%s胜利' % player[game_over(player)-1].name,
50, 'STXINGKA.TTF', pygame.Color('darkgreen'))
draw_text(screen, (540, 440), '再来一局',
50, 'STXINGKA.TTF', pygame.Color('darkgreen'))
else :
draw_text(screen, (540, 340), '游戏结束,%s失败' % player[- game_over(player) - 1].name,
50, 'STXINGKA.TTF', pygame.Color('darkgreen'))
draw_text(screen, (540, 440), '再来一局',
50, 'STXINGKA.TTF', pygame.Color('darkgreen'))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
(mouse_x, mouse_y) = event.pos
if click_button(mouse_x, mouse_y, 1):
player = []
role = []
map_status = []
for i in range(8):
map_status.append(Map(i))
cur_player = 0
click_sound.play()
screen.blit(map_screen, (0, 0))
num_player_button = Button(screen, '请输入游戏人数(2~4)')
num_player_button.draw_button()
draw_text(screen, (540, 440), '操作指南:按↑掷骰子、购买地产',
50, 'STXINGKA.TTF', pygame.Color('gold'))
status = 1
pygame.display.update()
4)玩家角色
class Player: # 玩家类
def __init__(self, order):
self.money = 3000
self.gpa = 3.0
self.local = 0
self.stop = 0
if order == 0:
self.name = '小E'
elif order == 1:
self.name = '皮卡丘'
elif order == 2:
self.name = '可达鸭'
elif order == 3:
self.name = '小黄鸡'
四、效果展示
1)初始界面
鼠标左键点击“开始游戏”即可!
2)选择游戏人数界面
键盘输入 2~4 的数字即可!
3)后续
按键盘“↑”键掷骰子、按键盘“↑”键买地(升级地产操作相同、鼠标左键点击“再来一局”重新开始游戏!
以上就是Python+Pygame制作"长沙版"大富翁的详细内容,更多关于Python Pygame大富翁的资料请关注脚本之家其它相关文章!
来源:https://blog.csdn.net/weixin_55822277/article/details/122105772