基于android实现五子棋开发

作者:hahayixiao1 时间:2022-05-22 14:21:43 

基于Android的五子棋的开发,供大家参考,具体内容如下

需求分析

1 棋盘和棋子绘制
2 按照五子棋的规则制定游戏胜负规则 
3 鼠标响应 在对战中 需要通过鼠标点击下棋 进行游戏的基本操作
4 游戏模式 双人对战 两人交替落子 双方孰先孰后随机决定
5 棋子的形式和作用 棋子分为黑白两种棋子 双方各持一种棋子 通过黑先白后的方式来进行对局
6 通过棋子完成五连珠结束游戏

流程图

基于android实现五子棋开发

android stdio中的基本架构

基于android实现五子棋开发

CheckWinner.java


package com.example.wuziqi;
import android.graphics.Point;
import java.util.List;
/**
* Created by Linux on 2016/4/8.
*/
public class CheckWinner {
private Point point1, point2;
private int checkModel = Constants.HORIZONTAL;
public boolean checkFiveInLineWinner(List<Point> points) {
for (Point point : points) {
int x = point.x;
int y = point.y;
if (checkHorizontal(x, y, points)) {
return true;
} else if (checkVertical(x, y, points)) {
return true;
} else if (checkLeftDiagonal(x, y, points)) {
return true;
} else if (checkRighttDiagonal(x, y, points)) {
return true;
}
}
return false;
}
private boolean check(int x, int y, List<Point> points, int checkOri) {
int count = 1;
for (int i = 1; i < Constants.MAX_COUNT_IN_LINE; i++) {
switch (checkOri) {
case Constants.HORIZONTAL:
 point1 = new Point(x - i, y);
 break;
case Constants.VERTICAL:
 point1 = new Point(x, y - i);
 break;
case Constants.LEFT_DIAGONAL:
 point1 = new Point(x - i, y + i);
 break;
case Constants.RIGHT_DIAGONAL:
 point1 = new Point(x + i, y + i);
 break;
}
if (points.contains(point1)) {
count++;
} else {
break;
}
}
for (int i = 1; i < Constants.MAX_COUNT_IN_LINE; i++) {
switch (checkOri) {
case Constants.HORIZONTAL:
 point2 = new Point(x + i, y);
 break;
case Constants.VERTICAL:
 point2 = new Point(x, y + i);
 break;
case Constants.LEFT_DIAGONAL:
 point2 = new Point(x + i, y - i);
 break;
case Constants.RIGHT_DIAGONAL:
 point2 = new Point(x - i, y - i);
 break;
}
if (points.contains(point2)) {
count++;
} else {
break;
}
}

if (count == Constants.MAX_COUNT_IN_LINE) {

return true;
}
return false;
}
// 横向判断
private boolean checkHorizontal(int x, int y, List<Point> points) {
checkModel = Constants.HORIZONTAL;
return check(x, y, points, checkModel);
}

// 竖向判断
private boolean checkVertical(int x, int y, List<Point> points) {
checkModel = Constants.VERTICAL;
return check(x, y, points, checkModel);
}

// 左斜判断
private boolean checkLeftDiagonal(int x, int y, List<Point> points) {
checkModel = Constants.LEFT_DIAGONAL;
return check(x, y, points, checkModel);
}

// 右斜判断
private boolean checkRighttDiagonal(int x, int y, List<Point> points) {
checkModel = Constants.RIGHT_DIAGONAL;
return check(x, y, points, checkModel);
}

}

ChessBoardView.java


package com.example.wuziqi;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Toast;

import java.util.ArrayList;

public class ChessBoardView extends View {
// 棋盘的宽度,也是长度
private int mViewWidth;
// 棋盘每格的长度
private float maxLineHeight;
private Paint paint = new Paint();
// 定义黑白棋子的Bitmap
private Bitmap mwhitePiece, mblackPiece;
private float ratioPieceOfLineHeight = 3 * 1.0f / 4;

// 判断当前落下的棋子是否是白色的
private boolean mIsWhite = true;
// 记录黑白棋子位置的列表
private ArrayList<Point> mwhiteArray = new ArrayList<>();
private ArrayList<Point> mblackArray = new ArrayList<>();

// 游戏是否结束
private boolean mIsGameOver;
// 游戏结束,是否是白色方胜利
private boolean mIsWhiteWinner;

public ChessBoardView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
paint.setColor(0x88000000);
paint.setAntiAlias(true);
paint.setDither(true);
paint.setStyle(Paint.Style.STROKE);

mwhitePiece = BitmapFactory.decodeResource(getResources(), R.mipmap.stone_w2);
mblackPiece = BitmapFactory.decodeResource(getResources(), R.mipmap.stone_b1);
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int widthModel = MeasureSpec.getMode(widthMeasureSpec);

int heightSize = MeasureSpec.getSize(heightMeasureSpec);
int heightModel = MeasureSpec.getMode(heightMeasureSpec);

int width = Math.min(widthSize, heightSize);
if (widthModel == MeasureSpec.UNSPECIFIED) {
width = heightSize;
} else if (heightModel == MeasureSpec.UNSPECIFIED) {
width = widthSize;
}
setMeasuredDimension(width, width);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 绘制棋盘的网格
drawBoard(canvas);
// 绘制棋盘的黑白棋子
drawPieces(canvas);
// 检查游戏是否结束
checkGameOver();
}
// 检查游戏是否结束
private void checkGameOver() {
CheckWinner checkWinner = new CheckWinner();
boolean whiteWin = checkWinner.checkFiveInLineWinner(mwhiteArray);
boolean blackWin = checkWinner.checkFiveInLineWinner(mblackArray);
if (whiteWin || blackWin) {
mIsGameOver = true;
mIsWhiteWinner = whiteWin;
String text = mIsWhiteWinner ? "白棋胜利" : "黑棋胜利";
Toast.makeText(getContext(), text, Toast.LENGTH_SHORT).show();
}
}
// 根据黑白棋子的数组绘制棋子
private void drawPieces(Canvas canvas) {
for (int i = 0, n = mwhiteArray.size(); i < n; i++) {
Point whitePoint = mwhiteArray.get(i);
float left = (whitePoint.x + (1 - ratioPieceOfLineHeight) / 2) * maxLineHeight;
float top = (whitePoint.y + (1 - ratioPieceOfLineHeight) / 2) * maxLineHeight;
canvas.drawBitmap(mwhitePiece, left, top, null);
}
for (int i = 0, n = mblackArray.size(); i < n; i++) {
Point blackPoint = mblackArray.get(i);
float left = (blackPoint.x + (1 - ratioPieceOfLineHeight) / 2) * maxLineHeight;
float top = (blackPoint.y + (1 - ratioPieceOfLineHeight) / 2) * maxLineHeight;

canvas.drawBitmap(mblackPiece, left, top, null);
}
}
// 绘制棋盘的网线
private void drawBoard(Canvas canvas) {
int w = mViewWidth;
float lineHeight = maxLineHeight;
for (int i = 0; i < Constants.MAX_LINE; i++) {
int startX = (int) (lineHeight / 2);
int endX = (int) (w - lineHeight / 2);
int y = (int) ((0.5 + i) * lineHeight);
canvas.drawLine(startX, y, endX, y, paint);
canvas.drawLine(y, startX, y, endX, paint);
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mViewWidth = w;
maxLineHeight = mViewWidth * 1.0f / Constants.MAX_LINE;
int pieceWidth = (int) (maxLineHeight * ratioPieceOfLineHeight);
mwhitePiece = Bitmap.createScaledBitmap(mwhitePiece, pieceWidth, pieceWidth, false);
mblackPiece = Bitmap.createScaledBitmap(mblackPiece, pieceWidth, pieceWidth, false);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (mIsGameOver) {
return false;
}
int action = event.getAction();
if (action == MotionEvent.ACTION_UP) {
int x = (int) event.getX();
int y = (int) event.getY();
Point point = getValidPoint(x, y);
if (mwhiteArray.contains(point) || mblackArray.contains(point)) {
return false;
}
if (mIsWhite) {
mwhiteArray.add(point);
} else {
mblackArray.add(point);
}
invalidate();
mIsWhite = !mIsWhite;
}
return true;
}
private Point getValidPoint(int x, int y) {
int validX = (int) (x / maxLineHeight);
int validY = (int) (y / maxLineHeight);
return new Point(validX, validY);
}
private static final String INSTANCE = "instance";
private static final String INSTANCE_GAME_OVER = "instance_game_over";
private static final String INSTANCE_WHITE_ARRAY = "instance_white_array";
private static final String INSTANCE_BLACK_ARRAY = "instance_black_array";
@Override
protected Parcelable onSaveInstanceState() {
Bundle bundle = new Bundle();
bundle.putParcelable(INSTANCE, super.onSaveInstanceState());
bundle.putBoolean(INSTANCE_GAME_OVER, mIsGameOver);

bundle.putParcelableArrayList(INSTANCE_BLACK_ARRAY, mblackArray);
bundle.putParcelableArrayList(INSTANCE_WHITE_ARRAY, mwhiteArray);
return bundle;
}
@Override
protected void onRestoreInstanceState(Parcelable state) {
if (state instanceof Bundle) {
Bundle bundle = (Bundle) state;
mIsGameOver = bundle.getBoolean(INSTANCE_GAME_OVER);
mwhiteArray = bundle.getParcelableArrayList(INSTANCE_WHITE_ARRAY);
mblackArray = bundle.getParcelableArrayList(INSTANCE_BLACK_ARRAY);
super.onRestoreInstanceState(bundle.getParcelable(INSTANCE));
return;
}
super.onRestoreInstanceState(state);
}
// 再来一局
public void start() {
mwhiteArray.clear();
mblackArray.clear();
mIsGameOver = false;
mIsWhiteWinner = false;
invalidate();
}
}

Constants.java


package com.example.wuziqi;

/**
* Created by Linux on 2016/4/8.
*/
public class Constants {

// 五子连珠
public final static int MAX_COUNT_IN_LINE = 5;
// 棋盘的行数
final static int MAX_LINE = 25;

// 检查的方向
final static int HORIZONTAL = 0;
final static int VERTICAL = 1;
final static int LEFT_DIAGONAL = 2;
final static int RIGHT_DIAGONAL = 3;
}

MainActivity.java


package com.example.wuziqi;

import android.content.Intent;
import android.os.Bundle;

import android.view.Menu;
import android.view.MenuItem;
import android.view.View;

import androidx.appcompat.app.AppCompatActivity;

public class MainActivity extends AppCompatActivity {
private ChessBoardView chessBoardView;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
chessBoardView = (ChessBoardView) findViewById(R.id.boardView);
}
public void doClick(View v) {
Intent intent = new Intent(MainActivity.this, MusicServer.class);
switch (v.getId()) {
case R.id.button1:
this.startService(intent);
break;
case R.id.button2:
this.stopService(intent);
break;
}
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
int id = item.getItemId();
// 再来一局
if (id == R.id.action_setting) {
chessBoardView.start();
return true;
}
return super.onOptionsItemSelected(item);
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}

MusicServers.java


package com.example.wuziqi;
import android.app.Service;
import android.content.Intent;
import android.media.MediaPlayer;
import android.os.IBinder;
import android.util.Log;
public class MusicServer extends Service {
private MediaPlayer mp;
public IBinder onBind(Intent intent) {
Log.e("Service", "onBind被调用");
mp.start();
return null;
}

public void onCreate() {
Log.e("Service", "onCreate被调用");
mp = MediaPlayer.create(this, R.raw.yinyue);
super.onCreate();
}

public void onDestroy() {
Log.e("Service", "onDestroy被调用");
mp.stop();
super.onDestroy();
}

public int onStartCommand(Intent intent, int flags, int startId) {
Log.e("Service", "onStartCommand被调用");
mp.start();
return super.onStartCommand(intent, flags, startId);
}

public boolean onUnbind(Intent intent) {
Log.e("Service", "onUnbind被调用");
mp.stop();
return super.onUnbind(intent);
}
}

AndroidManifest.xml


<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.wuziqi">

<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme">

<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>

</activity>
<service
android:name=".MusicServer"
android:enabled="true"
android:exported="true"></service>
</application>
</manifest>

activity_main.xml


<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@mipmap/bg1"
tools:context="com.example.wuziqi.MainActivity">

<com.example.wuziqi.ChessBoardView
android:id="@+id/boardView"
android:layout_centerInParent="true"
android:layout_width="match_parent"
android:layout_height="match_parent" />

<Button
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@+id/textView"
android:layout_centerHorizontal="true"
android:layout_marginTop="16dp"
android:onClick="doClick"
android:text="开启音乐" />

<Button
android:id="@+id/button2"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@+id/button1"
android:layout_alignStart="@+id/button1"
android:layout_marginStart="94dp"
android:layout_marginTop="-48dp"
android:onClick="doClick"
android:text="停止音乐" />

</RelativeLayout>

menu_main.xml


<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:tools="http://schemas.android.com/tools"
xmlns:android="http://schemas.android.com/apk/res/android">

<item android:id="@+id/action_setting"
android:title="再来一局"
android:orderInCategory="100"
android:showAsAction="never"
tools:ignore="AppCompatResource" />
<item android:id="@+id/action_setting1"
android:title="悔棋"
android:orderInCategory="100"
android:showAsAction="never"
tools:ignore="AppCompatResource" />
</menu>

运行结果

基于android实现五子棋开发

悔棋由于没时间所以没实现,如果有问题希望大家帮忙改正。

来源:https://blog.csdn.net/hahayixiao1/article/details/104160531

标签:android,五子棋
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