python实现简单的井字棋游戏(gui界面)

作者:data-flair 时间:2023-03-06 23:16:01 

项目输出

python实现简单的井字棋游戏(gui界面)

项目先决条件

要使用python构建井字游戏,我们需要tkinter模块和python的基本概念

Tkinter模块是用于渲染图形的标准图形用户界面。

Tkinter.messagebox用于显示消息框

要安装tkinter模块,我们在命令提示符下使用了pip install命令:


pip install tkinter

项目文件结构

这些是使用python构建井字游戏的步骤:

  • 导入模块

  • 初始化窗口

  • 检查结果的功能

  • 检查获胜者的功能

  • 定义标签和按钮

1.导入模块


from tkinter import *
import tkinter.messagebox as msg

在此步骤中,我们导入tkinter和messsagebox模块

2.初始化窗口


root= Tk()
root.title('TIC-TAC-TOE---DataFlair')

digits = [1,2,3,4,5,6,7,8,9]
mark = '' “
count = 0
panels = ["panel"]*10
  • Tk()用于初始化窗口

  • title()用于设置窗口的标题

3.检查结果的功能


def win(panels,sign):
return ((panels[1] == panels[2] == panels [3] == sign)
  or (panels[1] == panels[4] == panels [7] == sign)
  or (panels[1] == panels[5] == panels [9] == sign)
  or (panels[2] == panels[5] == panels [8] == sign)
  or (panels[3] == panels[6] == panels [9] == sign)
  or (panels[3] == panels[5] == panels [7] == sign)
  or (panels[4] == panels[5] == panels [6] == sign)
  or (panels[7] == panels[8] == panels [9] == sign))

在此功能中,将通过检查哪个玩家连续打出三个标记(上,下,对角或对角线)来检查结果。

4.检查获胜者的功能


def checker(digit):
global count, mark, digits
if digit==1 and digit in digits:
 digits.remove(digit)
 if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mar
 button1.config(text = mark)
 count = count+1
 sign = mark
 if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==2 and digit in digits:
 digits.remove(digit)
 if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark
 button2.config(text = mark)
 count = count+1
 sign = mark
 if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==3 and digit in digits:
 digits.remove(digit)
 if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark
 button3.config(text = mark)
 count = count+1
 sign = mark
 if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==4 and digit in digits:
 digits.remove(digit)
 if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark
 button4.config(text = mark)
 count = count+1
 sign = mark
 if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==5 and digit in digits:
 digits.remove(digit)
 if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark
 button5.config(text = mark)
 count = count+1
 sign = mark
 if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==6 and digit in digits:
 digits.remove(digit)
 if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark
 button6.config(text = mark)
 count = count+1
 sign
if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==7 and digit in digits:
 digits.remove(digit)
 if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark
 button7.config(text = mark)
 count = count+1
 sign = mark
 if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==8 and digit in digits:
 digits.remove(digit)
 if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark
 button8.config(text = mark)
 count = count+1
 sign = mark
 if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==9 and digit in digits:
 digits.remove(digit)
 if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark
 button9.config(text = mark)
 count = count+1
 sign = mark
 if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if(count>8 and win(panels,'X')==False and win(panels,'O')==False):
 msg.showinfo("Result","Match Tied")
 root.destroy()

玩家总共有9次点击以玩游戏。玩家每次单击时,如果count的值大于8,则通过将count的值增加1来减少机会,则游戏结果为平局

  • 如果count的值为偶数,则玩家1将玩,否则玩家2将玩。

  • config()用于用适当的文本标记按钮

  • messagebox小部件中的showinfo()方法用于显示一些相关信息

  • destroy()停止mainloop退出程序

5.定义标签和按钮


Label(root,text="player1 : X",font="times 15").grid(row=0,column=1)
Label(root,text="player2 : O",font="times 15").grid(row=0,column=2)

button1=Button(root,width=15,font=('Times 16 bold'),height=7,command=lambda:checker(1))
button1.grid(row=1,column=1)
button2=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda:checker(2))
button2.grid(row=1,column=2)

button3=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(3))
button3.grid(row=1,column=3)
button4=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(4))
button4.grid(row=2,column=1)

button5=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(5))
button5.grid(row=2,column=2)
button6=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(6))
button6.grid(row=2,column=3)

button7=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(7))
button7.grid(row=3,column=1)
button8=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(8))
button8.grid(row=3,column=2)

button9=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(9))
button9.grid(row=3,column=3)

root.mainloop()

Label()小部件,用于显示用户无法修改的文本。
Button()小部件显示按钮

  • root是我们引用的窗口的名称

  • 文本存储我们在标签上显示的值

  • 文字所使用的字体

  • 单击按钮时将调用命令

  • lambda()函数用于将特定数据发送到回调函数。

要运行程序时,将执行mainloop()方法。

完整代码


from tkinter import *
import tkinter.messagebox as msg

root= Tk()
root.title('TIC-TAC-TOE---Project Gurukul')
#labels
Label(root,text="player1 : X",font="times 15").grid(row=0,column=1)
Label(root,text="player2 : O",font="times 15").grid(row=0,column=2)

digits = [1,2,3,4,5,6,7,8,9]

#for player1 sign = X and for player2 sign= Y
mark = ''

#counting the no. of click
count = 0

panels = ["panel"]*10

def win(panels,sign):
return ((panels[1] == panels[2] == panels [3] == sign)
  or (panels[1] == panels[4] == panels [7] == sign)
  or (panels[1] == panels[5] == panels [9] == sign)
  or (panels[2] == panels[5] == panels [8] == sign)
  or (panels[3] == panels[6] == panels [9] == sign)
  or (panels[3] == panels[5] == panels [7] == sign)
  or (panels[4] == panels[5] == panels [6] == sign)
  or (panels[7] == panels[8] == panels [9] == sign))

def checker(digit):
global count, mark, digits

#Check which button clicked

if digit==1 and digit in digits:
 digits.remove(digit)
##player1 will play if the value of count is even and for odd player2 will play
 if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark

button1.config(text = mark)
 count = count+1
 sign = mark

if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==2 and digit in digits:
 digits.remove(digit)

if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark

button2.config(text = mark)
 count = count+1
 sign = mark

if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==3 and digit in digits:
 digits.remove(digit)

if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark

button3.config(text = mark)
 count = count+1
 sign = mark

if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==4 and digit in digits:
 digits.remove(digit)

if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark

button4.config(text = mark)
 count = count+1
 sign = mark

if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==5 and digit in digits:
 digits.remove(digit)

if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark

button5.config(text = mark)
 count = count+1
 sign = mark

if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==6 and digit in digits:
 digits.remove(digit)

if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark

button6.config(text = mark)
 count = count+1
 sign = mark

if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==7 and digit in digits:
 digits.remove(digit)

if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark

button7.config(text = mark)
 count = count+1
 sign = mark

if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==8 and digit in digits:
 digits.remove(digit)

if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark

button8.config(text = mark)
 count = count+1
 sign = mark

if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

if digit==9 and digit in digits:
 digits.remove(digit)

if count%2==0:
  mark ='X'
  panels[digit]=mark
 elif count%2!=0:
  mark = 'O'
  panels[digit]=mark

button9.config(text = mark)
 count = count+1
 sign = mark

if(win(panels,sign) and sign=='X'):
  msg.showinfo("Result","Player1 wins")
  root.destroy()
 elif(win(panels,sign) and sign=='O'):
  msg.showinfo("Result","Player2 wins")
  root.destroy()

###if count is greater then 8 then the match has been tied
if(count>8 and win(panels,'X')==False and win(panels,'O')==False):
 msg.showinfo("Result","Match Tied")
 root.destroy()

####define buttons
button1=Button(root,width=15,font=('Times 16 bold'),height=7,command=lambda:checker(1))
button1.grid(row=1,column=1)
button2=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda:checker(2))
button2.grid(row=1,column=2)
button3=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(3))
button3.grid(row=1,column=3)
button4=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(4))
button4.grid(row=2,column=1)
button5=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(5))
button5.grid(row=2,column=2)
button6=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(6))
button6.grid(row=2,column=3)
button7=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(7))
button7.grid(row=3,column=1)
button8=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(8))
button8.grid(row=3,column=2)
button9=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(9))
button9.grid(row=3,column=3)

root.mainloop()

来源:https://data-flair.training/blogs/python-tic-tac-toe/

标签:python,游戏,井字棋,gui
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